A Short Note – iOS Best Practices And Swift Coding Standards With Code Organization, Spacing and Comments

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (iOS Best Practices And Swift Coding Standards With Code Organization, Spacing and Comments).

In this note series, we will learn about iOS Best Practices and Swift Coding Standards With Code Organization, Spacing and Comments. Coding standards act as a guideline for ensuring quality and continuity in iOS code. We will discuss about iOS best practices and swift coding standards with Code Organization, Spacing and Comments which will helps to ensure our code as efficient, error-free, simple ,easy maintenance enabled and bug rectification.

So Let’s begin.

Code Organization

We can use extensions to organize our code into logical blocks of functionality. Each extension should be set off with a // MARK: – comment to keep things organised.

Protocol Conformance

We can prefer adding a separate extension for the protocol methods when adding protocol conformance to a model. This keeps the related methods grouped together with the protocol and can simplify instructions to add a protocol to a class with its associated methods.

Preferred :

class MyViewController: UIViewController {

  // class stuff here

}

// MARK: - UITableViewDataSource

extension MyViewController: UITableViewDataSource {

  // table view data source methods

}

// MARK: - UIScrollViewDelegate

extension MyViewController: UIScrollViewDelegate {

  // scroll view delegate methods

}

Not Preferred :

class MyViewController: UIViewController, UITableViewDataSource, UIScrollViewDelegate {

  // all methods

}

Since the compiler does not allow us to re-declare protocol conformance in a derived class, it is not always required to replicate the extension groups of the base class.

This is especially true if the derived class is a terminal class and a small number of methods are being overridden. When to preserve the extension groups is left to the discretion of the developer.

For UIKit view controllers, consider grouping lifecycle, custom accessors, and IBAction in separate class extensions.

Unused Code

Unused (dead) code, including Xcode template code and placeholder comments should be removed. An exception is when our tutorial or book instructs the user to use the commented code.

Aspirational methods not directly associated with the article whose implementation simply calls the superclass should also be removed. This includes any empty/unused UIApplicationDelegate methods.

Preferred:

override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {

  return Database.contacts.count

}

Not Preferred:

override func didReceiveMemoryWarning() {

  super.didReceiveMemoryWarning()

  // Dispose of any resources that can be recreated.

}

override func numberOfSections(in tableView: UITableView) -> Int {

  // #warning Incomplete implementation, return the number of sections

  return 1

}

override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {

  // #warning Incomplete implementation, return the number of rows

  return Database.contacts.count

}

Minimal Imports

Import only the modules a source file requires. For example, don’t import UIKit when importing Foundation will suffice. Likewise, don’t import Foundation if we must import UIKit.

Preferred:

//1
import UIKit

var view: UIView

var deviceModels: [String]

//2
import Foundation

var deviceModels: [String]

Not Preferred:

//1

import UIKit

import Foundation

var view: UIView

var deviceModels: [String]

//2

import UIKit

var deviceModels: [String]

Spacing

Indent using 2 spaces rather than tabs to conserve space and help prevent line wrapping. Be sure to set this preference in Xcode and in the Project settings as shown below:

  • Method braces and other braces (if/else/switch/while etc.) always open on the same line as the statement but close on a new line.
  • There should be exactly one blank line between methods to aid in visual clarity and organization. Whitespace within methods should separate functionality, but having too many sections in a method often means we should refactor into several methods.
  • There should be no blank lines after an opening brace or before a closing brace.
  • Colons always have no space on the left and one space on the right. Exceptions are the ternary operator ? :, empty dictionary [:] and #selector syntax addTarget(_:action:).
  • Long lines should be wrapped at around 70 characters. A hard limit is intentionally not specified.
  • Avoid trailing whitespaces at the ends of lines.
  • Add a single newline character at the end of each file.

We can re-indent by selecting some code (or Command-A to select all) and then Control-I (or Editor ▸ Structure ▸ Re-Indent in the menu). Some of the Xcode template code will have 4-space tabs hard coded, so this is a good way to fix that.

Preferred:

//1

if user.isHappy {

  // Do something

} else {

  // Do something else

}

//2

class TestDatabase: Database {

  var data: [String: CGFloat] = ["A": 1.2, "B": 3.2]

}

Not Preferred:

//1

if user.isHappy

{

  // Do something

}

else {

  // Do something else

}

//2

class TestDatabase : Database {

  var data :[String:CGFloat] = ["A" : 1.2, "B":3.2]

}

Comments

When we are needed, we can use comments to explain why a particular piece of code does something. Comments must be kept up-to-date or deleted.

We should avoid block comments inline with code, as the code should be as self-documenting as possible.

Exception: This does not apply to those comments used to generate documentation.

We should also avoid the use of C-style comments (/* … */). We can prefer the use of double- or triple-slash.

Conclusion

In this note series, we understood about iOS Best Practices and Swift Coding Standards With Code Organization, Spacing and Comments. We discussed about iOS Swift based Code Organization, Spacing and Comments concepts which will helps to ensure our code as efficient, error-free, simple ,easy maintenance enabled and bug rectification.

Thanks for reading! I hope you enjoyed and learned about Code Organization, Spacing and Comments concepts in iOS Swift. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – iOS Best Practices And Swift Coding Standards With Naming Conventions

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (iOS Best Practices And Swift Coding Standards With Naming Conventions).

In this note series, we will learn about iOS Best Practices and Swift Coding Standards With Naming Conventions. Coding standards act as a guideline for ensuring quality and continuity in iOS code. We will discuss about iOS best practices and swift coding standards with Naming Conventions which will helps to ensure our code as efficient, error-free, simple ,easy maintenance enabled and bug rectification.

So Let’s begin.

Overview of Naming Conventions

Descriptive and consistent naming makes code easier to read and understand. We can use the swift naming conventions described in the API Design Guidelines. Some key takeaways include:

  • Striving for clarity at the call site
  • Prioritizing clarity over brevity
  • Using camel case (not snake case)
  • Using uppercase for types (and protocols), lowercase for everything else
  • Including all needed words while omitting needless words
  • Using names based on roles, not types
  • Sometimes compensating for weak type information
  • Striving for fluent usage
  • Beginning factory methods with make
  • Naming methods for their side effects
    • Verb methods follow the -ed, -ing rule for the non-mutating version
    • Noun methods follow the formX rule for the mutating version
    • Boolean types should read like assertions
    • Protocols that describe what something is should read as nouns
    • Protocols that describe a capability should end in -able or -ible
  • Using terms that don’t surprise experts or confuse beginners
  • Generally avoiding abbreviations
  • Using precedent for names
  • Preferring methods and properties to free functions
  • Casing acronyms and initialisms uniformly up or down
  • Giving the same base name to methods that share the same meaning
  • Avoiding overloads on return type
  • Choosing good parameter names that serve as documentation
  • Preferring to name the first parameter instead of including its name in the method name, except as mentioned under Delegates
  • Labeling closure and tuple parameters
  • Taking advantage of default parameters

Prose

When we refer methods in prose, being unambiguous is critical. We can refer method name in the simplest form as possible.

  • Write method name with no parameters. Example: Next, we need to call addTarget.
  • Write method name with argument labels. Example: Next, we need to call addTarget(_:action:).
  • Write the full method name with argument labels and types. Example: Next, we need to call addTarget(_Any?,action:Selector?).

For example using UIGestureRecognizer, Write method name with no parameter is unambiguous and preferred. We can use Xcode’s jump bar to lookup methods with argument labels. We can put the cursor in the method name and press Shift-Control-Option-Command-C (all 4 modifier keys) and Xcode will kindly put the signature on our clipboard.

Delegates

When we create custom delegate methods, an unnamed first parameter should be the delegated source. UIkit contains numerous examples of custom delegates methods.

Preferred :

func namePickerView(_ namePickerView: NamePickerView, didSelectName name: String)

func namePickerViewShouldReload(_ namePickerView: NamePickerView) -> Bool

Not Preferred :

func didSelectName(namePicker: NamePickerViewController, name: String)

func namePickerShouldReload() -> Bool

Use Type Inferred Context

We can use compiler inferred context to write shorter, clear code. 

Preferred:

let selector = #selector(viewDidLoad)

view.backgroundColor = .red

let toView = context.view(forKey: .to)

let view = UIView(frame: .zero)

Not Preferred:

let selector = #selector(ViewController.viewDidLoad)

view.backgroundColor = UIColor.red

let toView = context.view(forKey: UITransitionContextViewKey.to)

let view = UIView(frame: CGRect.zero)

Generics

Generic type parameters should be descriptive, upper camel case names. When a type name doesn’t have a meaningful relationship or role, use a traditional single uppercase letter such as T, U, or V.

Preferred:

struct Stack<Element> { ... }

func write<Target: OutputStream>(to target: inout Target)

func swap<T>(_ a: inout T, _ b: inout T)

Not Preferred :

struct Stack<T> { ... }

func write<target: OutputStream>(to target: inout target)

func swap<Thing>(_ a: inout Thing, _ b: inout Thing)

Class Prefixes

Swift types are automatically namespaced by the module that contains them and we should not add a class prefix such as RW.

If two names from different modules collide, we can disambiguate by prefixing the type name with the module name. However, we can only specify the module name when there is possibility for confusion which should be rare.

import SomeModule

let myClass = MyModule.UsefulClass()

Language

We can use US English spelling to match Apple’s API.

Preferred:

let color = “red”

Not Preferred:

let colour = “red”

Conclusion

In this note series, we understood about iOS Best Practices and Swift Coding Standards With Naming Conventions. We discussed about Naming Conventions which will helps to ensure our code as efficient, error-free, simple ,easy maintenance enabled and bug rectification.

Thanks for reading! I hope you enjoyed and learned about Naming Conventions concepts in iOS. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???


A Short Note – In Which Order Custom Code Executes At Launch Time In iOS ?

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (In Which Order Custom Code Executes At Launch Time In iOS ?).

In this note series, we will learn about the App Launch Sequence in iOS. We will discuss the order that our custom code executes at launch time in iOS.

So Let’s begin.


Overview

Launching an app involves a complex sequence of steps, most of which UIKit handles automatically. During the launch sequence, UIKit calls methods of our app delegate so we can perform custom tasks. 

In Figure illustrates the sequence of below steps that occur from the time the app is launched until it is considered initialized.

  1. The app is launched, either explicitly by the user or implicitly by the system.
  2. The XCode-provided main function calls UIKit’s UIApplicationMain(_:_:_:_:) function.
  3. The UIApplicationMain(_:_:_:_:) function creates the UIApplication object and our app delegate.
  4. UIKit loads our app’s default interface from the main storyboard or nib file.
  5. UIKit calls our app delegate’s application(_:willFinishLaunchingWithOptions:) method.
  6. This UIKit performs state restoration, which calls for additional methods of our app delegate and view controllers.
  7. UIKit calls our app delegate’s application(_:didFinishLaunchingWithOptions:) method .

When initialization is complete, the system uses either our scene delegates or app delegate to display our UI and manage the life cycle for our app.


Conclusion

In this note series, we understood about the App Launch Sequence in iOS. We discussed the order that our custom code executes at launch time in iOS.

Thanks for reading! I hope you enjoyed and learned about App Launch Sequence concepts in iOS. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – How To Perform One-Time Setup For iOS App ?

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (How To Perform One-Time Setup For iOS App ?).

In this note series, we will learn about how to perform one-time setup for iOS application. We will discuss how to ensure proper configuration of our app environment.

So Let’s begin.


Overview

When the user launches our app for the first time, we might want to prepare our app environment by performing some one-time tasks. For example, we might want to:

  • Download required data from our server.
  • Copy document templates or modifiable data files from our app bundle to a writable directory.
  • Configure default preferences for the user.
  • Set up user accounts or gather other required data.

Perform any one-time tasks in our app delegate’s application(_:willFinishLaunchingWithOptions:) or application(_:didFinishLaunchingWithOptions:) method. Never block the app’s main thread for tasks that do not require user input. Instead, start tasks asynchronously using a dispatch queue, and let them run in the background while our app finishes launching. For tasks that require user input, make all changes to our user interface in the application(_:didFinishLaunchingWithOptions:) method.


Install Files in the Proper Locations

Our app has its own container directory for storing files, and we should always place app-specific files in the ~/Library subdirectory. Specifically, store our files in the following ~/Library subdirectories:

  • ~/Library/Application Support/—Store app-specific files that we want backed up with the user’s other content. (We can create custom subdirectories here as needed.) Use this directory for data files, configuration files, document templates, and so on.
  • ~/Library/Caches/—Store temporary data files that can be easily regenerated or downloaded.

To obtain a URL for one of the directories in our app’s container, use the urls(for:in:) method of FileManager.

let appSupportURL = FileManager.default.urls(for: 
      .applicationSupportDirectory, in: .userDomainMask)

let cachesURL = FileManager.default.urls(for: 
      .cachesDirectory, in: .userDomainMask)

Place any temporary files in our app’s tmp/ directory. Temporary files might include compressed files that we intend to delete once their contents have been extracted and installed elsewhere. Retrieve the URL for our app’s temporary directory using the temporaryDirectory method of FileManager.


Conclusion

In this note series, we understood how to perform one-time setup for iOS application. We also discussed how to ensure proper configuration of our app environment.

Thanks for reading! I hope you enjoyed and learned about Proper App Environment Configuration concepts in iOS. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – How To Prepare UI To Run In The Foreground In iOS ?

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (How To Prepare UI To Run In The Foreground In iOS ?).

In this note series, we will learn about how to prepare UI to run in the foreground in iOS. This note series shows how to configure our app to appear on-screen.

So Let’s begin.


Overview

We use foreground transitions to prepare our app’s UI to appear on-screen. An app’s transition to the foreground is usually in response to a user’s action. For example, when the user taps the app’s icon, the system launches the app and brings it to the foreground. We use a foreground transition to update our app’s UI, gain resources, and start the services we need to handle user requests.

All state transitions result in UIKit sending notifications to the delegate object:

  • In iOS 13 and later—A UISceneDelegate object.
  • In iOS 12 and earlier—The UIApplicationDelegate object.

We can support both types of delegate objects, but UIKit always uses scene delegate objects when they are available. UIKit notifies only the scene delegate associated with the specific scene that is entering the foreground.


Update Our App’s Data Model when Entering the Foreground

At launch time, the system starts our app in the inactive state before transitioning it to the foreground. We use our app’s launch-time methods to perform any work needed. UIKit moves our background app to the inactive state by calling one of the following methods:

  • For apps that support scenes — The sceneWillEnterForeground(_:) method of the scene delegate object.
  • For all other apps — The applicationWillEnterForeground(_:) method.

When transitioning from the background to the foreground, we use these methods to load resources from disk and fetch data from the network.


Configure User Interface and Initial Tasks at Activation

The system moves our app to the active state immediately before displaying the app’s UI. Activation is a good time to configure our app’s UI and runtime behavior; specifically:

  • Show our app’s windows if needed.
  • Change the currently visible view controller, if needed.
  • Update the data values and state of views and controls.
  • Display controls to resume a paused game.
  • Start or resume any dispatch queues that you use to execute tasks.
  • Update data source objects.
  • Start timers for periodic tasks.

We can put our configuration code in one of the following methods:

  • For a scene-based UI—The sceneDidBecomeActive(_:) method of the scene delegate object.
  • For all other apps—The applicationDidBecomeActive(_:) method of our app delegate object.

Activation is also the time to put finishing touches on our UI before displaying it to the user. Don’t run any code that might block our activation method. Instead, make sure we have everything, we need in advance. For example, if our data changes frequently outside of the app, we use background tasks to fetch updates from the network before our app returns to the foreground. Otherwise, be prepared to display existing data while we fetch changes asynchronously.


Start UI-Specific Tasks when View Appears

When our activation method returns, UIKit shows any windows that we made visible. It also notifies any relevant view controllers that their views are about to appear. We use our view controller’s viewWillAppear(_:) method to perform any final updates to our interface. For example:

  • Start user interface animations, as appropriate.
  • Begin playing media files, if auto-play is enabled.
  • Begin displaying graphics for games and immersive content at their full frame rates.

Don’t show a different view controller or make major changes to our user interface. By the time our view controller appears on-screen, our interface should be ready to display.


Conclusion

In this note series, we understood how to prepare UI to run in the foreground in iOS. We also discussed how to configure our app to appear on-screen.

Thanks for reading! I hope you enjoyed and learned about UI Preparation concepts during foreground in iOS. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe to the blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – How To Debug HTTPS Problems With CFNetwork Diagnostic Logging In iOS ?

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (How To Debug HTTPS Problems With CFNetwork Diagnostic Logging In iOS ?).

In this note series, we will understand how to use CFNetwork diagnostic logging to investigate HTTP and HTTPS problems in iOS.


So Let’s begin.


Overview

If we’re using URLSession and need to debug a complex networking issue, we can enable CFNetwork diagnostic logging to get detailed information about the progress of our network requests. CFNetwork diagnostic logging has unique advantages relative to other network debugging tools, including:

  • Minimal setup
  • The ability to look at network traffic that’s protected by Transport Layer Security (TLS).
  • Information about CFNetwork’s internal state, like which cookies get saved and applied.

CFNetwork diagnostic logging is not exclusive to the CFNetwork framework. The core implementation of the URLSession API lives within the CFNetwork framework, and thus we can and should use CFNetwork diagnostic logging if we’re using URLSession.


Understand the Security Implications

CFNetwork diagnostic logs may contain decrypted TLS data and other security-sensitive information. Take these precautions:

  • Restrict access to any logs we capture.
  • If we build an app that enables this logging programmatically, make sure that anyone who receives that app understands the security implications of using it.
  • If we send a log to Apple, redact any security-sensitive information.

CFNetwork diagnostic logs may contain information that is extremely security-sensitive. Protect these logs accordingly.


Enable Logging In Xcode

To enable CFNetwork diagnostic logging, edit the current scheme (choose Product > Scheme > Edit Scheme), navigate to the Arguments tab, and add a CFNETWORK_DIAGNOSTICS item to the Environment Variables list. The value of this item can range from 0 to 3, where 0 turns logging off, and higher numbers give us progressively more logging. When we next run our app and use URLSession, CFNetwork diagnostic log entries appear in Xcode’s debug console area. If the console area isn’t visible, choose View > Debug Area > Show Debug Area to show it.


Enable Logging Programmatically

To investigate problems outside of Xcode, programmatically enable CFNetwork diagnostic logging by setting the environment variable directly.

setenv("CFNETWORK_DIAGNOSTICS", "3", 1)

Do this right at the beginning of the app’s launch sequence:

  • If we’re programming in Objective-C, put the code at the start of our main function.
  • If our program has a C++ component, make sure this code runs before any C++ static initializers that use CFNetwork or any APIs, like URLSession, that use CFNetwork.
  • If we’re programming in Swift, put this code in main.swift. By default, Swift apps don’t have a main.swift. We need to add one.


View Log Entries

How we view the resulting log entries depends on our specific situation:

  • In macOS, if we can reproduce the problem locally, run the Console utility on our Mac and view log entries there.
  • In iOS, if we can reproduce the problem locally, and we’re able to connect the device to our Mac through USB, run the Console utility on our Mac and view log entries there. Make sure we select our iOS device from the source list on the left of the main Console window (choose View > Show Sources if the source list is not visible).
  • If neither of the above work for us — for example, if we’re trying to debug a problem that can only be reproduced by one of our users in the field — get a sys-diagnose log from the machine exhibiting the problem and then extract the log entries from that.


Conclusion

In this note series, we understood How to use CFNetwork diagnostic logging to investigate HTTP and HTTPS problems in iOS.

Thanks for reading! I hope you enjoyed and learned about CFNetwork diagnostic logging usage in iOS. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe to the blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – How To Debug HTTP Server-Side Errors In iOS ?

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (How To Debug HTTP Server-Side Errors In iOS ?).

In this note series, we will understand HTTP server-side errors and how to debug them in iOS.


So Let’s begin.


Overview

Apple’s HTTP APIs report transport errors and server-side errors:

  • A transport error is caused by a problem getting our request to, or getting the response from, the server. These are represented by a NSError value, typically passed to our completion handler block or to a delegate method like urlSession(_:task:didCompleteWithError:). If we get a transport error, investigate what’s happening with our network traffic.
  • A server-side error is caused by problems detected by the server. Such errors are represented by the statusCode property of the HTTPURLResponse.

The status codes returned by the server aren’t always easy to interpret. Many HTTP server-side errors don’t give us a way to determine, from the client side, what went wrong. These include the 5xx errors (like 500 Internal Server Error) and many 4xx errors (for example, with 400 Bad Request, it’s hard to know exactly why the server considers the request bad).


Print the HTTP Response Body

In this section, we explain how to debug these server-side problems.

Sometimes, the error response from the server includes an HTTP response body that explains what the problem is. Look at the HTTP response body to see whether such an explanation is present. If it is, that’s the easiest way to figure out what went wrong. For example, consider this standard URLSession request code.

URLSession.shared.dataTask(with: url) { (responseBody, response, error) in
    if let error = error {
        // handle transport error
    }
    let response = response as! HTTPURLResponse
    let responseBody = responseBody!
    if !(200...299).contains(response.statusCode) {
        // handle HTTP server-side error
    }
    // handle success
    print("success")
}.resume()

A server-side error runs the line labeled handle HTTP server-side error. To see if the server’s response contains any helpful hints what went wrong, add some code that prints the HTTP response body.

        // handle HTTP server-side error
        if let responseString = String(bytes: responseBody, encoding: .utf8) {
            // The response body seems to be a valid UTF-8 string, so      print that.
            print(responseString)
        } else {
            // Otherwise print a hex dump of the body.
            print(responseBody as NSData)
        }


Compare Against a Working Client

If the HTTP response body doesn’t help, compare our request to a request issued by a working client. For example, the server might not fail if we send it the same request from:

  • A web browser, like Safari
  • A command-line tool, like curl
  • An app running on a different platform

If we have a working client, it’s relatively straightforward to debug our problem:

  1. Use the same network debugging tool to record the requests made by our client and the working client. If we’re using HTTP (not HTTPS), use a low-level packet trace tool to record these requests. If we’re using HTTPS, with Transport Layer Security (TLS), we can’t see the HTTP request. In that case, if our server has a debugging mode that lets us see the plaintext request, look there. If not, a debugging HTTP proxy may let us see the request.
  2. Compare the two requests. Focus on the most significant values first.
    • Do the URL paths or the HTTP methods match?
    • Do the Content-Type headers match?
    • What about the remaining headers?
    • Do the request bodies match?
    • If these all match and things still don’t work, we may need to look at more obscure values, like the HTTP transfer encoding and, if we’re using HTTPS, various TLS parameters.
  3. Address any discrepancies.
  4. Retry with our updated client.
  5. If things still fail, go back to step 1.


Debug on the Server

If we don’t have access to a working client, or we can’t get things to work using the steps described in the previous section, our only remaining option is to debug the problem on the server. Ideally, the server will have documented debugging options that offer more insight into the failure. If not, escalate the problem through the support channel associated with our server software.


Conclusion

In this note series, we understood HTTP server-side errors and how to debug them in iOS.

Thanks for reading! I hope you enjoyed and learned about HTTP Server-side Concept in iOS. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe to the blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – Choosing Network Debugging Tool In iOS

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (Choosing Network Debugging Tool In iOS).

In this note series, we will understand which tool works best for our network debugging problem in iOS.

So Let’s begin.

Overview

Debugging network problems is challenging because of the fundamental nature of networking. Networking is asynchronous, time-sensitive, and error prone. The two programs involved (the client and the server, say) are often created by different developers, who disagree on the exact format of the data being exchanged. Fortunately, a variety of tools can help us debug such problems.

A key goal of these tools is to divide the problem in two. For example, if we’re working on a network client that sends a request to a server and then gets an error back from that server, it’s important to know whether things failed because the request was incorrect (a problem with our client) or because the server is misbehaving. We can use these network debugging tools to view the traffic going over the network, and thus independently check the validity of that traffic.

Choosing Best Network Debugging Tool

The best tool to use depends on the APIs we’re using and the problems we’ve encountered:

  • We may find that our request makes it to the server and then the server sends us a response showing that it failed If we are working at the HTTP level (for example, we get an HTTP response with a status code of 500 Internal Server Error). 
  • If we’re using URLSession, or one subsystem that uses URLSession internally, we can enable CFNetwork diagnostic logging to get a detailed view of how our requests were processed.
  • We need a packet trace if we want a low-level view of the traffic exchanged over the network,.
  • If we’re working in Safari or one of the various web views (like WKWebView), we can use the Web Inspector to view the network requests issued by the page. 
  • Some of the most popular network debugging tools, like HTTP debugging proxies, are third-party products.

Conclusion

In this note series, we understood which tool works best for your network debugging problem in iOS.

Thanks for reading! I hope you enjoyed and learned about Choosing Best Network Tool Concept in iOS. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe to the blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – Is The Awesome Layers of Apple iOS Architecture Important ?

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (Is The Awesome Layers of Apple iOS Architecture Important ?).

In this note series, we’ll learn about Apple iOS Architecture layers. The iOS is the operating system created by Apple Inc. for mobile devices. The iOS is used in many of the mobile devices for apple such as iPhone, iPod, iPad, etc.


So Let’s begin.

Overview

Is The Awesome Layers of Apple iOS Architecture Important? For Which purpose should we understand the Apple iOS Architecture Layers ?

Yes, It is important to understand the different layers of Apple iOS Architecture, because The Apple iOS Architecture is layered. It contains an intermediate layer between the applications and the hardware so they do not communicate directly. The lower layers in iOS provide the basic services, and the higher layers provide the user interface and sophisticated graphics.

The layered architecture of iOS is given:

Layers in Apple iOS Architecture

iOS is a layered architecture comprising 4 different layers:

1. Core OS

The Core OS layer holds the low-level features that most other technologies are built upon. It also interacts directly with the hardware. Most of the functionality provided by the three higher level layers are built upon the Core OS layer and its low-level features. The Core OS layer provides a handful of frameworks that your application can use directly, such as the Accelerate and the Security frameworks. These technologies include Core Bluetooth Framework, External Accessory Framework, Accelerate Framework, Security Service Framework, Local Authorisation Framework, etc.

2. Core Service Layer

This layer provides features such as block objects, Grand Central Dispatch, In-App Purchase, and iCloud Storage. Automatic Reference Counting (ARC) was introduced in this layer, which takes care of all the Memory Management. Core Services layer is also closely tied to the C-based Core Foundation-framework or Core Foundation.

3. Media Layer

A useful layer that provides multimedia services which you can use within your iPhone, and other iOS devices. The Media layer comprises Graphics, Audio, and video. This layer comprises Assets Library, Core Text, Core Graphics, OpenGL ES and OpenAL, AV Foundation and Core Media. This layer is responsible for any kinds of drawing, rendering 2D and 3D data, buffering video, Text layout, etc.

4. Cocoa Touch Layer

It is the topmost layer in the iOS architecture. This layer provides the abstraction of IOS, it is written in Objective–C. It is important, and it contains some key frameworks which are used by native applications. The UIKit framework is the most widely used. Foundation Kit Framework, MapKit, PushKit, EventKit are some other useful frameworks. It defines the basic application management and infrastructure, multitasking support, user interface management, multi-touch support, motion event, etc.


Conclusion

In this note series, we understood the different layers of Apple iOS architecture which is used in many of the apple mobile devices.

Thanks for reading! I hope you enjoyed and learned about Apple iOS architecture Concepts. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe to the blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

Exit mobile version