Hello Readers, CoolMonkTechie heartily welcomes you in this article (How To Animate Drawable Graphics In Android ?).
In this article, we will learn about how to animate drawable graphics in Android. In some situations, images need to be animated on screen. This is useful if :
we want to display a custom loading animation comprising several images, or
if one icon to morph into another after a user’s action.
Android provides a couple options for animating drawable as below :
Animation Drawable – This allows us to specify several static drawable files that will display one at a time to create an animation.
Animated Vector Drawable – This animates the properties of a vector drawable.
This article shows the animated images on screen in android using Drawable and Vector Drawable.
A famous quote about learning is :
” Live as if you were to die tomorrow. Learn as if you were to live forever. “
So let’s begin.
1. Animation Drawable
One way to animate Drawables is to load a series of Drawable resources one after another to create an animation. This is a traditional animation in the sense that it creates with a sequence of different images. It played in order, like a roll of film. The AnimationDrawable class is the basis for Drawable animations.
While we can define the frames of an animation in our code, using the AnimationDrawable class API, it’s more accomplished with a single XML file that lists the frames that compose the animation. The XML file for this kind of animation belongs in the res/drawable/directory of our Android project. Here, the instructions are the order and duration for each frame of the animation.
The XML file comprises an <animation-list> element as the root node and a series of child <item> nodes that each define a frame: a drawable resource for the frame and the frame duration. Here’s an example XML file for a Drawable animation:
This animation runs for just three frames. By setting the android:oneshot attribute of the list to true, it will cycle just once, then stop and hold on the last frame. The animation will loop if set false. With this XML saved as rocket_thrust.xml in the res/drawable/ directory of the project, it can be added as the background image to a View and then called to play.
Here’s an example Activity, in which the animation is added to an ImageView and then animated when the screen is touched:
private lateinit var rocketAnimation: AnimationDrawable
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.main)
val rocketImage = findViewById<ImageView>(R.id.rocket_image).apply {
setBackgroundResource(R.drawable.rocket_thrust)
rocketAnimation = background as AnimationDrawable
}
rocketImage.setOnClickListener({ rocketAnimation.start() })
}
It’s important to note that the start() method called on the AnimationDrawable cannot be called during the onCreate() method of our Activity, because the AnimationDrawable does not fully attach to the window. If we want to play the animation immediately, without requiring interaction, then we might want to call it from the onStart()method in our Activity, which will get called when Android makes the view visible on screen.
2. Animated Vector Drawable
A vector drawable is a drawable that is scalable without getting Pixelated or blurry. The AnimatedVectorDrawable class (and AnimatedVectorDrawableCompat for backward-compatibility) lets us animate the properties of a vector drawable, such as rotating it or changing the path data to morph it into a different image.
We normally define animated vector drawables in three XML files:
A vector drawable with the <vector> element in res/drawable/.
An animated vector drawable with the <animated-vector> element in res/drawable/.
One or more object animators with the <objectAnimator> element in res/animator/.
Animated vector drawables can animate the attributes of the <group> and <path> elements. The <group> elements defines a set of paths or subgroups, and the <path> element defines paths to be drawn.
When we define a vector drawable that we want to animate, use the android:name attribute to assign a unique name to groups and paths, so we can refer to them from our animator definitions.
For instance, the second animator morphs the vector drawable’s path from one shape to another. Both paths are compatible for morphing, because they must have the same number of commands and the same number of parameters for each command.
In this article, we understood about how to animate drawable graphics in Android. This article shows the animated images on screen in android using Drawable and Vector Drawable.
Thanks for reading! I hope you enjoyed and learned about drawable graphics concepts in Android. Reading is one thing, but the only way to master it is to do it yourself.
Please follow and subscribe to the blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.
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Hello Readers, CoolMonkTechie heartily welcomes you in this article (The most popular best ways to Add Motion To UI).
In this article, we will learn about different best ways to Add Motion To UI using Android Animation.
When our UI changes in response to user action, we should animate the layout transitions. These animations give users feedback on their actions and help keep them oriented to the UI. Android includes the transitions framework, which enables us to easily animate changes between two view hierarchies. The framework animates the views at runtime by changing some of their property values. The framework includes built-in animations for common effects and lets us create custom animations and transition life cycle callbacks. This article shows the overview of different ways we can Add Motion to UI using Android Animation.
A famous quote about learning is :
” I am always ready to learn although I do not always like being taught. “
So Let’s begin.
Animation Overview
Animations can add visual cues that notify users about what’s going on in our app. They are especially useful when the UI changes state, such as when new content loads or new actions become available. Animations also add a polished look to your app, which gives it a higher quality look and feel. Android includes different animation APIs depending on what type of animation you want.
Different Ways To Add Motion To UI
Android provides the different ways to add motion to UI using Android animation:
1. Animate bitmaps
When we want to animate a bitmap graphic such as an icon or illustration, then we should use the drawable animation APIs. Usually, these animations define statically with a drawable resource, but we can also define the animation behavior at runtime.
For example, animating a play button transforming into a pause button when tapped is a pleasant way to communicate to the user that related with the two actions, and that pressing one makes the other visible.
2. Animate UI visibility and motion
When we need to change the visibility or position of views in our layout, we include subtle animations to help the user understand how the UI is changing.
To move, reveal, or hide views within the current layout, we can use the property animation system provided by the android.animation package, available in Android 3.0 (API level 11) and higher. These APIs update the properties of our View objects over time, continuously redrawing the view as the properties change.
For example, when we change the position properties, the view moves across the screen, or when we change the alpha property, the view fades in or out.
To create these animations with the least amount of effort, we can enable animations on our layout so that when we change the visibility of a view, an animation applies automatically.
Physics-based motion
Our animations are natural-looking if it apply real-world physics. For example, they should maintain momentum when their target changes, and make smooth transitions during any changes.
The Android Support library includes physics-based animation APIs to provide these behaviors that rely on the laws of physics to control how our animations occur.
There are Two common physics-based animations as :
Spring Animation – Physics-based motion drives by force. Spring force is one such force that guides interactivity and motion. A spring force has the following properties: damping and stiffness. In a spring-based animation, the value and the velocity calculate based on the spring force that applies on each frame.
Fling Animation – Fling-based animation uses a friction force proportional to an object’s velocity. Use it to animate a property of an object and to end the animation gradually. It has an initial momentum, which receives from the gesture velocity, and gradually slows down. The animation ends when the velocity of the animation is low enough that it makes no visible change on the device screen.
Animations are not based on physics — such as those built with ObjectAnimator APIs—are fairly static and have a fixed duration. If the target value changes, we need to cancel the animation at the time of target value change, re-configure the animation with a new value as the new start value, and add the new target value. Visually, this process creates an abrupt stop in the animation, and a disjointed movement afterwards, as shown in below figure:
Whereas, animations built by with physics-based animation APIs such as DynamicAnimation are driven by force. The change in the target value results in a change in force. The new force applies on the existing velocity, which makes a continuous transition to the new target. This process results in a more natural-looking animation, as shown in figure .
3. Animate layout changes
On Android 4.4 (API level 19) and higher, We can use the transition framework to create animations when we require swapping the layout within the current activity or fragment.
All we need to do is specify the starting and ending layout, and what type of animation we want to use. Then the system figures out and executes an animation between the two layouts. We can use this to swap out the entire UI or to move/replace just some views.
For example, when the user taps an item to see more information, we can replace the layout with the item details, applying a transition like the one shown in figure.
The starting and ending layout are each stored in a Scene, though the starting scene determines automatically from the current layout. We then create a Transition to tell the system what type of animation we want and then call TransitionManager.go() and the system runs the animation to swap the layouts.
4. Animate between activities
On Android 5.0 (API level 21) and higher, we can also create animations that transition between our activities. They base this on the same transition framework, but it allows us to create animations between layouts in separate activities.
We can apply simple animations such as sliding the new activity in from the side or fading it in, but we can also create animations that transition between shared views in each activity. For example, when the user taps an item to see more information, we can transition into a new activity with an animation that seamlessly grows that item to fill the screen.
As usual, we call startActivity(), but pass it a bundle of options provided by ActivityOptions.makeSceneTransitionAnimation(). This bundle of options may include which views are shared between the activities so the transition framework can connect them during the animation.
In this article, we understood about different best ways to add motions to UI using Android Animation. This article showed the overview of different ways to handle motion in Android UI.
Thanks for reading! I hope you enjoyed and learned about UI Motion Concepts in Android. Reading is one thing, but the only way to master it is to do it yourself.
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Hello Readers, CoolMonkTechie heartily welcomes you in this article (The most popular best ways to make REST API Calls in React Native ).
In this article, we will learn about different best ways to make REST API Calls in React Native. Many mobile apps need to load resources from a remote URL. We may want to make a POST request to a REST API, or we may need to fetch a chunk of static content from another server.
Applications on the web and mobile devices often cannot store all the information that they need. Therefore, they have to reach out to the web to update data, retrieve data, or request a service from a third-party. The transaction that takes place between two devices (client and server) is called an API call. An API (application programming interface) typically will use the REST design paradigm to manage all how it can be accessed (called).
This article shows the fetch function and the axios library. Both methods achieve the same task, making an HTTP call, but they go about it in slightly different ways.
A famous quote about learning is :
” The expert in anything was once a beginner. “
So Let’s begin.
Using Fetch
React Native provides the Fetch API for our networking needs. Fetch will seem familiar if we have used XMLHttpRequest or other networking APIs before. The Fetch API is a built-in Javascript function. We can use fetch by providing the URL for the location of our content. This will send a GET request to that URL.
Making Requests
In order to fetch content from an arbitrary URL, we can pass the URL to fetch:
fetch('https://mywebsite.com/mydata.json');
Fetch also takes an optional second argument that allows us to customize the HTTP request. We may want to specify additional headers, or make a POST request:
The above examples show how we can make a request. Most times, we will want to do something with the response.
Networking is an inherently asynchronous operation. Fetch methods will return a Promise that makes it straightforward to write code that works asynchronously:
By default, iOS will block any request that’s not encrypted using SSL. If we need to fetch from a cleartext URL (one that begins with http), then App Transport Security exception will first need to add.
It is more secure to add exceptions only for those domains, If we know ahead of time to need to access the domains; if we do not know the domains until runtime, ATS can completely disable.
This is a simple way to send HTTP requests as soon as possible. However, another popular method for sending HTTP requests is with third-party libraries.
Using XMLHttpRequest API
The XMLHttpRequest API is built into React Native. This means that we can use third-party libraries such as frisbee or axios that depend on it, or we can use the XMLHttpRequest API directly if we prefer.
var request = new XMLHttpRequest();
request.onreadystatechange = (e) => {
if (request.readyState !== 4) {
return;
}
if (request.status === 200) {
console.log('success', request.responseText);
} else {
console.warn('error');
}
};
request.open('GET', 'https://mywebsite.com/endpoint/');
request.send();
The security model for XMLHttpRequest differs from on web, as there is no concept of CORS in native apps.
Using WebSocket Protocal
React Native also supports WebSockets , a protocol which provides full-duplex communication channels over a single TCP connection.
var ws = new WebSocket('ws://host.com/path');
ws.onopen = () => {
// connection opened
ws.send('something'); // send a message
};
ws.onmessage = (e) => {
// a message was received
console.log(e.data);
};
ws.onerror = (e) => {
// an error occurred
console.log(e.message);
};
ws.onclose = (e) => {
// connection closed
console.log(e.code, e.reason);
};
Using Axios Library
The Axios is a Javascript library used to make HTTP requests, and it supports the Promise API that is native to JS ES6. The Axios library has grown in popularity alongside the increase in apps that exchange information using JSON. Three things that make the Axios library so useful are the ability to;
Intercept requests and responses
Transform request and response data
Automatically transform data for JSON
Axios Library Example
import Axios from 'axios'
Axios({
url: '/data',
method: 'get',
baseURL: 'https://example.com',
transformRequest: [function (data, headers) {
// Do whatever you want to transform the data
return data;
}],
transformResponse: [function (data) {
// Do whatever you want to transform the data
return data;
}],
headers: {'X-Requested-With': 'XMLHttpRequest'},
data: {
name: 'Some Name'
},
})
In the above example, we have passed a configuration object that calls an example URL with a GET request. We’ll notice that some parameter names are common between fetch and Axios.
We are calling the same URL as we did with the fetch API, but we don’t have to manually transform the response object into JSON. Axios has more features that can be useful with bigger applications.
That’s all about in this article.
Conclusion
In this article, we understood about different best ways to make REST API Calls in React Native. This article showed the fetch and axios library usage with code snippets in React Native .
Thanks for reading! I hope you enjoyed and learned about REST API Calls concepts in React Native. Reading is one thing, but the only way to master it is to do it yourself.
Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.
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Hello Readers, CoolMonkTechie heartily welcomes you in this article.
In this article, we will learn how to use Redux with React Hooks by building a real React Native Application. Redux is a popular React and React Native state management library, meant to be used in complex React and React Native apps where sharing state between multi-level components can get extremely difficult to manage. React Hooks provide us the ability to use functional components in React or React Native apps. Their ability to provide support to manage a component’s state and handle side-effects offers an alternative to class components.
In this article, let us look at some hooks provided by the react-redux library that provides a way to avoid writing boilerplate code when using the connect() High Order Component.
To understand the use of Redux with React Hooks in React Native application, We will cover the below steps as below :
Configure a New React Native Application
Create Mock Screens
Set Up a Stack Navigator
Create an Overlay Modal With Transparent Background
Navigate to the Modal Screen
Add a Custom Modal With a Transparent Background
Adding a Text Input in the Custom Modal Screen
Add a Custom Header to the List Screen
Change the StatusBar Appearance
Add a List view
Creating a Root Reducer
Configuring a Store
Implement the useSelector Hook
Adding Items to the List by Dispatching an Action Creator
Adding FlatList to Display the Items in the List
Updating the Header
Removing an Item
The final code of the demo application
The final output of the demo application
A famous quote about learning is :
” The purpose of learning is growth, and our minds, unlike our bodies, can continue growing as we continue to live. “
So Let’s begin.
Step 1 – Configure a New React Native Application
To configure a new React Native app, we are going to use expo-cli with a blank template to generate a new app.
expo init projectname
Firstly, we have generated the project, Then we navigate inside the directory and install the following dependencies.
We are going to use Stack Navigator from the react-navigation library for two different screens in this demo app. For expo-cli, we run the following command to install required dependencies for the navigator to work.
In this section, let us create two screens that the app is going to use to display a list of items and allow the user to add to each item. We create a new directory called src/screens and then create two new ListScreen.js and ModalScreen.js files.
Each of these screen files is going to have some random data to display until the stack navigator is set up.
A Stack Navigator allows the app to transit between different or multiple screens and manages the navigation history. We create a new file called AppNavigator.js inside the src/navigation directory. This file is going to contain all the configurations required to set up a Stack Navigator.
With the recent release of react-navigationversion 5, the way to configure a stack navigator has changed. The major highlight of these new changes is the component-based configuration. Navigation patterns are now more component-based, common use cases can now be handled with pre-defined Hooks, the new architecture allowing us to configure and update a screen from within the component itself.
import * as React from "react";import { NavigationContainer } from "@react-navigation/native";import { createStackNavigator } from "@react-navigation/stack";import ListScreen from "../screens/ListScreen";import ModalScreen from "../screens/ModalScreen";
The NavigationContainer is a component provided by the react-navigation library that manages the navigation tree. It contains the navigation state and wraps all the navigator’s structure.
The createStackNavigator is a function that implements a stack navigation pattern. This function returns two React components: Screen and Navigator, that are going to allow us to configure each component screen.
Open the App.js file and import the MainStackNavigator in the root of the app as shown below:
import React from "react";import MainStackNavigator from "./src/navigation/AppNavigator";export default function App() {return <MainStackNavigator />;}
Now, we go the terminal window and execute the command expo start. In the simulator or the real device we are running the Expo client, we are going to notice similar results as shown below:
The first screen in the Stack Navigator is ListScreen, which is shown as above.
Step 4 – Create an Overlay Modal With Transparent Background
The modal can be easily configured with a stack navigator with an overlay of transparent background on the screen as they display it. Since the ListScreen is going to be the first screen and display a list of items, the ModalScreen is going to be a dialog. This dialog appears by clicking a button from the ListScreen in the current application and adds a transparent layer on the screen behind it when opened. The previous screen will be visible underneath this dialog.
This can be done by configuring screenOptions on a Stack Navigator. The react-navigation library provides a way to enable the overlay with a property called cardOverlayEnabled.
We have to configure the styles of both the screens and add a way for the modal dialog to open from the ListScreen.
Step 5 – Navigate to the Modal Screen
To navigate to the modal screen, let’s add a floating action button with an icon to the ListScreen.js screen component.
This button is going to be touchable and on a single touch is going to navigate to the ModalScreen. The navigation is going to be handled by the navigation prop that can be passed as an argument to the functional component ListScreen. This is only possible because the ListScreen is part of the Stack navigator.
Any screen in a React Native app that utilizes a react-navigation library is a route or a part of a navigation pattern that has access to navigation prop.
We go back to the simulator device, and we are going to notice the changes. The first thing to notice is the action button floating at the bottom right corner.
On pressing this button, a full-screen modal will open.
Step 6 – Add a Custom Modal With a Transparent Background
In this section, let’s change the behavior of how the modal appears on the ListScreen right now and how we want it to be. As an overlay, we also want it to take the only 1/3rd of the current screen.
This modal is going to have an input field in the future to let the user add items to the list. However, for now, it is going to display a text and a close button.
The close button is going to dismiss the modal when the user wants to go back to the List screen without taking any other action. The close button is going to be placed using position:absolute property and is going to use navigation.goBack() pre-defined method to go back to the List screen.
Here is the complete code for the modal screen at this point. Open ModalScreen.js and modify it.
Here is the output you are going to get in the device after this step:
Step 7 – Adding a Text Input in the Custom Modal Screen
In this section, let’s add a text input component from the react-native core. This is going to allow the user to enter the name of the item they want to add to the list. For now, since we haven’t configured the Redux to manage the app state, let us use the hook useState to manage the component state locally.
Open ModalScreen.js and import TextInput from react-native core.
import {StyleSheet,TouchableOpacity,Text,View,TextInput,} from "react-native";
Next, inside the View that has the style of modalContainer add the following TextInput component as well as a touchable submit button. This touchable button is going to navigate back to the list screen when the user has entered a value in the input field.
Create a new file called Header.js inside the directory src/components. This functional component is going to display the header title in the List screen.
Add the following code snippet to the file. We have just created:
We will now notice that the Status bar has a white appearance.
Step 10 –Add a List view
In this section, let’s implement the main view that is going to display a list of items. In ListScreen.js, add the following functional component called ListView.
function ListView() {return (<Viewstyle={{backgroundColor: "white",flex: 1,borderTopLeftRadius: 20,borderTopRightRadius: 20,paddingHorizontal: 20,paddingVertical: 20,}}><Text>Here goes list items</Text></View>);}
Then, modify the ListScreen to display it below the Header.
<View style={styles.container}><Header title={"List"} /><ListView />{/* rest of the code remains same */}</View>;
Go to the device, we are running the app, and we are going to notice a major difference in its appearance.
Step 11 –Creating a Root Reducer
In this section, we create a new directory called src/redux/ and inside it, a new file called reducer.js. This file is going to have the definition of action types, action creators and the only reducer we are going to create in this app. This reducer is going to be called rootReducer.
Redux is used to manage the state of the whole application. Therefore, it represents this state by one JavaScript object. Think of this object as read-only (immutable), since we cannot change this state or the object because they represent it in the form of a tree. It requires an action to do so.
Actions are similar to events in Redux. And, they can be triggered in the button press, timers or network requests.
Start by defining an action type as below.
export const ADD_ITEM = 'ADD_ITEM'
Then we define the action creator called addItem that is going to take an item from the user’s input and add it to the list. This is the action creator function that we are going to trigger later.
Define an initial state which is going to have an empty array called itemList. Whenever an action is triggered, the state of the application changes. The handling of the application’s state is done by the reducers.
This initial state is going to be passed as a parameter to the rootReducer. Calling the create action is going to invoke the logic defined for the same action type in the reducer.
Using a reducer, we either want to initiate the current app state or update it, without modifying the whole state on each action trigger. The spread operator returned in the action type ADD_ITEM indicates that.
To update the state, in our case, to add an item object to the itemList array, let us use the contact() that is going to return a new array whenever an item is added to the list. This also satisfies the redux philosophy of not mutating the state directly.
In this section, we create a new file src/redux/store.js. A store is an object that brings the actions and reducers together. This file is going to implement that.
The store provides and holds the state at the application level instead of individual components. Add the following code snippet to it:
import { createStore } from "redux";import rootReducer from "./reducer";const store = createStore(rootReducer);export default store;
Now, we connect this store to the app, we open App.js file and import the store from this file as well as the High Order Component Provider from react-redux npm package. This HOC helps us to pass the store down to the rest of the components of the current app.
import React from "react";import { Provider as StateProvider } from "react-redux";import store from "./src/redux/store";import MainStackNavigator from "./src/navigation/AppNavigator";export default function App() {return (<StateProvider store={store}><MainStackNavigator /></StateProvider>);}
Step 13 – Implement the useSelector Hook
To access state when managing it with Redux, the useSelector hook is provided in the library. It is similar to mapStateToProps argument that is passed inside the connect(). It allows us to extract data from the Redux store state using a selector function.
The major difference between the hook and the argument (the older way) is that the hook may return any value as a result, not just an object.
Inside ListScreen.js add the following import statement.
import { useSelector } from 'react-redux'
Then, we fetch the listItems array using the hook useSelector inside the ListView component. Also, modify its return statement by displaying a message if the list is empty or not.
function ListView() {const listItems = useSelector((state) => state.itemList);return (<Viewstyle={{backgroundColor: "white",flex: 1,borderTopLeftRadius: 20,borderTopRightRadius: 20,paddingHorizontal: 20,paddingVertical: 20,}}>{listItems.length !== 0 ? (<Text>Contains List items</Text>) : (<Text style={{ fontSize: 30 }}>You list is empty :'(</Text>)}</View>);}
Step 14 –Adding Items to the List by Dispatching an Action Creator
The useDispatch() hook completely refers to the dispatch function from the Redux store. This hook is used only when there is a need to dispatch an action. In the ModalScreen.js to add an item based on the value of TextInput, the state has to be updated. This can be done by triggering the action creator method called addItemdefined when creating actions inside redux/reducer.js file.
Start by importing the following statements:
import { useDispatch } from 'react-redux'import { addItem } from '../redux/reducer'
Next, inside the ModalScreencomponent, we create a helper method called onSaveNote which when triggered on submission of the text input, is going to trigger the action creator as well as take the user back to the List screen.
function ModalScreen({ navigation }) {const [value, setValue] = useState("");const dispatch = useDispatch();const onSaveNote = (value) => {dispatch(addItem(value));navigation.navigate("List");};/* rest of the code remains same */}
Lastly, add this helper method as the value of onPress on the submission button.
In this section, using the current app’s state, let us display the number of items in the list to be shown in the header as well. This can be done by using useSelector hook from react-redux.
Modify the file components/Header.js as the following:
Here is the updated header bar when there is one item on the list.
Step 17 –Removing an Item
Since we have gone through the process of understanding how redux hooks work with React Native apps, we try adding a remove item button that is going to delete an item from the list as shown below.
Here is the updated redux/reducer file that has action type REMOVE_ITEM.
import React from "react";import { Provider as StateProvider } from "react-redux";import store from "./src/redux/store";import MainStackNavigator from "./src/navigation/AppNavigator";export default function App() {return (<StateProvider store={store}><MainStackNavigator /></StateProvider>);}
19. The final output of the demo application
Here is the final output of the demo app:
That’s all about in this article.
Conclusion
In this article, we understood how to use Redux with React Hooks by building a real React Native application. This article showed the demo code step by step to use Redux with React Hooks by building a real React Native application. The addition to hooks in react-redux such as useSelector and useDispatch reduces the need to write plentiful boilerplate code and also provides the advantage to use functional components. We also discussed better understanding of the basics of react navigation in real React native application.
Thanks for reading! I hope you enjoyed and learned about Redux and React Hooks practical usage in React Native application. Reading is one thing, but the only way to master it is to do it yourself.
Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.
You can find Other articles of CoolmonkTechie as below link :
Hello Readers, CoolMonkTechie heartily welcomes you in this article (Why are Architecture Patterns important in iOS application) .
In this article, we will learn about Architecture Patterns importance in iOS application. Every iOS developer is familiar with issues related to product testing, code refactoring and support via ViewController. We also know the latter as a Massive View Controller. In search for solutions, we’ve delved into a profound investigation of programming patterns for iOS. At some point we realize even this is not enough and time comes for iOS architecture patterns. So we analyzed top-5 patterns, putting them to test in real-life projects. It is important to understand that architectural patterns are not the solution for all problems. They only describe approaches to design mobile applications. Details of realization depend and vary. So we can ask some questions from ourself like these :
Who supposed to own networking request: a Model or a Controller?
How do I pass a Model into a View Model of a new View?
Who creates a new VIPER module: Router or Presenter?
In this article, we cover the following iOS architecture patterns which is used in iOS Application development :
Classic MVC
Apple’s MVC
MVP
MVVM
VIPER
A famous quote about learning is :
” That is what learning is. You suddenly understand something you’ve understood all your life, but in a new way.”
So Let’s begin.
Why care about choosing the architecture?
Because if we don’t, one day, debugging a huge class with dozens of different things, we’ll find ourself being unable to find and fix any bugs in our class. Naturally, it is hard to keep this class in mind as complete entity, thus, we’ll always be missing some important details. If we are already in this situation with our application, it is likely that:
This class is the UIViewController subclass.
Our data stored directly in the UIViewController
Our UIViews do almost nothing
The Model is a dumb data structure
Our Unit Tests cover nothing
And this can happen, even despite the fact that we are following Apple’s guidelines and implementing Apple’s MVC pattern, so don’t feel bad. There is something wrong with the Apple’s MVC, but we’ll get back to it later.
Let’s define features of a good architecture:
Balanced distribution of responsibilities among entities with strict roles. The easiest way to defeat complexity is to divide responsibility among multiple entities following the single responsibility principle.
Testability usually comes from the first feature (and don’t worry: it is easy with appropriate architecture).
Ease of use and a low maintenance cost. The least code we have to use, the fewer bugs we have to worry about.
Why is Distribution required?
Distribution keeps a fair load on our brain while we are trying to figure out how things work. If we think the more we develop, the better our brain will adapt to understanding complexity, then we are right. But this ability doesn’t scale linearly and reaches the cap quickly. So the easiest way to defeat complexity is to divide responsibilities among multiple entities following the Single Responsibility Principle.
Why is Testability required?
This is usually not a question for those who already felt gratitude to unit tests, which failed after adding new features or because of refactoring some intricacies of the class. This means the tests saved those developers from finding issues in runtime, which might happen when an app is on a user’s device and the fix takes a week to reach the user.
Why Ease of use?
This does not require an answer, but it is worth mentioning that the best code is the code that has never beenwritten. Therefore, the less code we have, the fewer bugs we have. This means that desire to write less code should never be explained solely by laziness of a developer, and we should not favour a smarter solution closing our eyes to its maintenance cost.
Essential Aspects of Application Architecture
There are five essential aspects of Application Architecture as below :
Separation of concern
State sharing
State propagation
View controller communication
Parallelism
Aim of Application Architecture
The purpose of Application Architecture is :
Fix the massive-view-controller issue
Increase testability
Improve maintainability
Scale with team size
iOS Architecture Patterns
Nowadays we have many options when it comes to architecture design patterns:
Classic MVC
Apple’s MVC
MVP
MVVM
VIPER
First three of them assume putting the entities of the app into one of 3 categories:
Models — responsible for the domain data or a data access layer which manipulates the data, think of ‘Person’ or ‘PersonDataProvider’ classes.
Views — responsible for the presentation layer (GUI), for iOS environment think of everything starting with ‘UI’ prefix.
Controller/Presenter/ViewModel — the glue or the mediator between the Model and the View responsible for altering the Model by reacting to the user’s actions performed on the View and updating the View with changes from the Model.
Having entities divided allows us to:
Understand them better (as we already know)
Reuse them (mostly applicable to the View and the Model)
Test them independently
So Let’s start with one by one patterns
1. Classic MVC
Here, the View is stateless. It is simply rendered by the Controller once the Model is changed. Think of the web page completely reloaded once. We press on the link to navigate somewhere else. Although it is possible to implement the traditional MVC in iOS application, it doesn’t make much sense because of the architectural problem — it tightly couples all three entities, each entity knows about the other two. This dramatically reduces reusability of each of them — that is not what you want to have in your application. For this reason, we skip even trying to write a canonical MVC example.
Traditional MVC doesn’t seem to be applicable to modern iOS development.
2. Apple’s MVC
Expection
The Controller is a mediator between the View and the Model so that they don’t know about each other. The least reusable is the Controller and this is usually fine for us, since we must have a place for all that tricky business logic that doesn’t fit into the Model.
In theory, it looks very straightforward, but we feel that something is wrong, right? We even heard people abbreviating MVC as the Massive View Controller. View controller offloading became an important topic for the iOS developers. Why does this happen if Apple just took the traditional MVC and improved it a bit?
Reality
Cocoa MVC encourages us to write Massive View Controllers, because they are so involved in View’s life cycle that it’s hard to say they are separate. Although we still have ability to offload some business logic and data transformation to the Model, we have a little choice for offloading work to the View, at most of the times all the responsibility of the View is to send actions to the Controller. The view controller ends up being a delegate and a data source of everything, and is usually responsible for dispatching and cancelling the network requests and… we name it.
How many times have we seen code like this:
var userCell = tableView.dequeueReusableCellWithIdentifier("identifier") as UserCell
userCell.configureWithUser(user)
The cell which is the View configured directly with the Model, so MVC guidelines are violated, but this happens all the time, and usually people don’t feel it is wrong. If we strictly follow the MVC, then we supposed to configure the cell from the controller, and don’t pass the Model into the View, and this will increase the size of our Controller even more.
Cocoa MVC is reasonably unabbreviated as the Massive View Controller.
The problem might not be clear until it comes to the Unit Testing (hopefully, it does in our project). Since our view controller is tightly coupled with the view, it becomes difficult to test because we have to be very creative in mocking views and their life cycle, while writing the view controller’s code in such a way, that our business logic is separated as much as possible from the view layout code.
Let’s have a look on the simple playground example:
MVC assembling can be performed in the presenting view controller.
This doesn’t seem very testable, right? We can move generation of greeting into the new GreetingModel class and test it separately, but we can’t test any presentation logic (although there is not much of such logic in the example above) inside the GreetingViewController without calling the UIView related methods directly (viewDidLoad, didTapButton) which might cause loading all views, and this is bad for the unit testing.
In fact, loading and testing UIViews on one simulator doesn’t guarantee that it would work fine on the other devices (e.g. iPad), so we’d recommend removing “Host Application” from our Unit Test target configuration and run our tests without our application running on simulator.
The interactions between the View and the Controlleraren’t really testable with Unit Tests.
With all that said, it might seems that Cocoa MVC is a pretty bad pattern to choose. But let’s assess it in terms of features defined in the beginning of the article:
Distribution —the View and the Model in fact separated, but it tightly couples the View and the Controller.
Testability — because of the bad distribution, we’ll probably only test our Model.
Ease of use — the least amount of code among other patterns. In addition, everyone is familiar with it, thus, it’s easily maintained even by the unexperienced developers.
Cocoa MVC is the pattern of our choice if we are not ready to invest more time in our architecture, and we feel that something with higher maintenance cost is an overkill for our tiny pet project.
Cocoa MVC is the best architectural pattern in terms of the speed of the development.
3. MVP
MVP (Model View Presenter) is a further development of the MVC pattern. The Controller is replaced by the Presenter. Presenter, unlike Controller in the classic MVC:
holds the state of the View.
changes the state of the View.
handles events of the View.
transforms a Domain Model into a ViewModel.
Otherwise, Presenter is like the Controller from the classic MVC:
owns the Model.
changes the state of the Model (through calling appropriate methods) in response to external stimuli.
This diagram doesn’t it look exactly like the Apple’s MVC? Yes, it does, and its name is MVP (Passive View variant). Here, the MVP’s mediator (Presenter) has nothing to do with the life cycle of the view controller, and the View can be mocked easily, so there is no layout code in the Presenter at all, but it updates the View with data and state.
In terms of the MVP, the UIViewController subclasses are in fact the Views and not the Presenters. This distinction provides superb testability, which comes at a cost of the development speed, because we have to make manual data and event binding, as we can see from the example:
/**
* MVP iOS Design Pattern
*
*/
import UIKit
import PlaygroundSupport
struct Person { // Model
let firstName: String
let lastName: String
}
protocol GreetingView: class {
func setGreeting(greeting: String)
}
protocol GreetingViewPresenter {
init(view: GreetingView, person: Person)
func showGreeting()
}
class GreetingPresenter : GreetingViewPresenter {
weak var view: GreetingView?
let person: Person
required init(view: GreetingView, person: Person) {
self.view = view
self.person = person
}
func showGreeting() {
let greeting = "Hello " + self.person.firstName + " " + self.person.lastName
self.view?.setGreeting(greeting: greeting)
}
}
class GreetingViewController : UIViewController, GreetingView {
var presenter: GreetingViewPresenter!
var showGreetingButton: UIButton!
var greetingLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
self.view.frame = CGRect(x: 0, y: 0, width: 320, height: 480)
self.setupUIElements()
self.layout()
}
func setGreeting(greeting: String) {
self.greetingLabel.text = greeting
}
func setupUIElements() {
self.title = "Test"
self._setupButton()
self._setupLabel()
}
private func _setupButton() {
self.showGreetingButton = UIButton()
self.showGreetingButton.setTitle("Click me", for: .normal)
self.showGreetingButton.setTitle("You badass", for: .highlighted)
self.showGreetingButton.setTitleColor(UIColor.white, for: .normal)
self.showGreetingButton.setTitleColor(UIColor.red, for: .highlighted)
self.showGreetingButton.translatesAutoresizingMaskIntoConstraints = false
self.showGreetingButton.addTarget(self, action: #selector(didTapButton(sender:)), for: .touchUpInside)
self.view.addSubview(self.showGreetingButton)
}
private func _setupLabel() {
self.greetingLabel = UILabel()
self.greetingLabel.textColor = UIColor.white
self.greetingLabel.textAlignment = .center
self.greetingLabel.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(self.greetingLabel)
}
func layout() {
self._layoutButton()
self._layoutLabel()
self.view.layoutIfNeeded()
}
private func _layoutButton() {
// layout button at the center of the screen
let cs1 = NSLayoutConstraint(item: self.showGreetingButton, attribute: .centerX, relatedBy: .equal, toItem: self.view, attribute: .centerX, multiplier: 1.0, constant: 1.0)
let cs2 = NSLayoutConstraint(item: self.showGreetingButton, attribute: .centerY, relatedBy: .equal, toItem: self.view, attribute: .centerY, multiplier: 1.0, constant: 1.0)
self.view.addConstraints([cs1, cs2])
}
private func _layoutLabel() {
// layout label at the center, bottom of the screen
let cs1 = NSLayoutConstraint(item: self.greetingLabel, attribute: .centerX, relatedBy: .equal, toItem: self.view, attribute: .centerX, multiplier: 1.0, constant: 1.0)
let cs2 = NSLayoutConstraint(item: self.greetingLabel, attribute: .bottom, relatedBy: .equal, toItem: self.view, attribute: .bottom, multiplier: 1.0, constant: -10)
let cs3 = NSLayoutConstraint(item: self.greetingLabel, attribute: .width, relatedBy: .equal, toItem: self.view, attribute: .width, multiplier: 0.70, constant: 0)
self.view.addConstraints([cs1, cs2, cs3])
}
@objc func didTapButton(sender: UIButton) {
self.presenter.showGreeting()
}
}
// Assembling of MVP
// Note: Very important that these following lines will be within View when actually creating normal XCode project and follow design here.
let model = Person(firstName: "Wasin", lastName: "Thonkaew")
let view = GreetingViewController()
let presenter = GreetingPresenter(view: view, person: model)
view.presenter = presenter
PlaygroundPage.current.liveView = view.view
The MVP is the first pattern that reveals the assembly problem, which happens because of having three separate layers. Since we don’t want the View to know about the Model, it is not right to perform assembly in presenting view controller (which is the View), thus we have to do it somewhere else. For example, we can make the app-wide Router service, which will perform assembly and the View-to-View presentation. This issue arises and has to be addressed not only in the MVP but also in all the following patterns.
Let’s look on the features of the MVP:
Distribution — we have the most of the responsibilities divided between the Presenter and the Model, with the pretty dumb View (in the example above the Model is dumb as well).
Testability — is excellent, we can test most of the business logic because of the dumb View.
Easy of use — in our unrealistically simple example, the amount of code is doubled compared to the MVC, but, idea of the MVP is very clear.
MVP in iOS means superb testability and a lot of code.
MVP – With Bindings and Hooters (Supervising Presenter Variant)
There is the other flavour of the MVP — the Supervising Controller MVP. This variant includes direct binding of the View and the Model while the Presenter (The Supervising Controller) still handles actions from the View and is capable of changing the View.
But as we have already learned before, vague responsibility separation is bad, and tight coupling of the View and the Model. That is like how things work in Cocoa desktop development.
Same as with the traditional MVC, we don’t see a point in writing an example for the flawed architecture.
4. MVVM
Despite all the advantages of MVP, with the IDE development and frameworks, it didn’t fit in the automated application development, because it required “manual” work. The next pattern should solve these problems. MVVM (Model View ViewModel) was developed by engineers from Microsoft Ken Cooper and Ted Peters and announced by John Gossman in his blog in 2005.
The purpose of the pattern is separation between the user interface from development and business logic development, and facilitating the application testing using the main features of WPF and Silverlight platforms. Although the pattern of specialization was conceived for Microsoft technology, it can be used in Cocoa / CocoaTouch framework.
In theory, the Model-View-ViewModel looks very good. The View and the Model are already familiar to us, but also the Mediator, represented as the View Model.
It is pretty similar to the MVP:
The MVVM treats the view controller as the View
There is no tight coupling between the View and the Model
In addition, it does binding like the Supervising version of the MVP; however, this time not between the View and the Model, but between the View and the View Model.
So what is the View Model in the iOS reality? It is basically UIKit independent representation of our View and its state. The View Model invokes changes in the Model and updates itself with the updated Model, and since we have a binding between the View and the View Model, the first is updated accordingly.
Bindings
Bindings come out of a box for the OS X development, but we don’t have them in the iOS toolbox. Of course we have the KVO and notifications, but they aren’t as convenient as bindings.
So, provided we don’t want to write them ourselves, we have two options:
One of the KVO based binding libraries like the RZDataBinding or the SwiftBond
The full scale functional reactive programming beasts like ReactiveCocoa, RxSwift or PromiseKit.
In fact, nowadays, if we hear “MVVM” — we think ReactiveCocoa, and vice versa. Although it is possible to build the MVVM with the simple bindings, ReactiveCocoa (or siblings) will allow us to get most of the MVVM.
There is one bitter truth about reactive frameworks: the great power comes with the great responsibility. It’s really easy to mess up things when we go reactive. In other words, if we do something wrong, we might spend a lot of time debugging the app, so just take a look at this call stack.
In our simple example, the FRF framework or even the KVO is an overkill, instead we’ll explicitly ask the View Model to update using showGreeting method and use the simple property for greetingDidChange callback function.
Distribution — it is not clear in our tiny example, but, in fact, the MVVM’s View has more responsibilities than the MVP’s View. Because the first one updates its state from the View Model by setting up bindings, when the second one just forwards all events to the Presenter and doesn’t update itself.
Testability — the View Model knows nothing about the View, this allows us to test it easily. The View might be also tested, but since it is UIKit dependant we might want to skip it.
Easy of use — its has the same amount of code as the MVP in our example, but in the real app where we’d have to forward all events from the View to the Presenter and to update the View manually, MVVM would be much skinnier if we used bindings.
The MVVM is very attractive, since it combines benefits of the aforementioned approaches, and, in addition, it doesn’t require extra code for the View updates because of the bindings on the View side. Nevertheless, testability is still on a good level.
5. VIPER
The examined above architectural patterns have one disadvantage. If we try to divide the architecture into layers, it is likely we will have difficulty with the Presenter or with the View Model. Which layer do they belong to? This question has no simple answer: we can introduce a separate Presentation layer for the Presenter, or it can belong to the Application Logic. The same with MVVM. This ambiguity creates another problem.
It is very difficult to separate the Application Logic from the Domain Model Logic. So often there’s no separation and are in the same layer. Besides, the presence of an Application Logic in a Presenter sometimes makes it difficult to test different Use Cases. Another problem in previous architectures is assembly and navigation. In large projects for several dozens of scenes, this is a responsibility of a separate module Router.
In 2012 a remarkable article was published. The Clean Architecture and several speeches on the subject. Later, in the Mutual Mobile, we’ve adapted a little for iOS, and a new pattern VIPER enters. It is the acronym of View, Interactor, Presenter, Entity, Router–basic components that make up the application. See how they interact below. This gives the LEGO building experience transferred into the iOS app design.
By now, we agree that the granularity in responsibilities is very good. VIPER makes another iteration on the idea of separating responsibilities, and this time we have five layers.
View — As with MVP (Passive View), it is a visualization of the data that comes from the Presenter. The View communicates with the Presenter through a protocol at a higher level than the level of UI classes. The Presenter is not aware of specific classes that make up a hierarchy of the View. To share data between the View and the Presenter, it is convenient to use separate structures (i.e. classes that have no methods that could change its state). Only the View and the Presenter know about these classes.
Interactor — This layer contains business logic related to the data (Entities) or networking, like creating new instances of entities or fetching them from the server. For those purposes we’ll use some Services and Managers which are not considered as a part of VIPER module but an external dependency.
Presenter — This layer contains the UI related (but UIKit independent) business logic, invokes methods on the Interactor.
Entities — Our plain data objects, not the data access layer, because that is a responsibility of the Interactor.
Router — This layer is responsible for the segues between the VIPER modules. Wireframe and Presenter have the responsibilities for the navigation in VIPER.
Basically, VIPER module can be a one screen or the whole user story of our application — think of authentication, which can be one screen or several related ones. How small are our “LEGO” blocks supposed to be? — It’s up to us.
If we compare it with the other patterns, we’ll see a few differences of the distribution of responsibilities:
Model (data interaction) logic shifted into the Interactor with the Entities as dumb data structures.
Only the UI representation duties of the Controller/Presenter/ViewModel moved into the Presenter, but not the data altering capabilities.
VIPER is the first pattern which explicitly addresses navigation responsibility, which is supposed to be resolved by the Router.
Proper way of doing routing is a challenge for the iOS applications, the other patterns (MVC, MVP, MVVM) simply don’t address this issue.
The example doesn’t cover routing or interaction between modules, as those topics are not covered by the other patterns at all.
Distribution — undoubtedly, VIPER is a champion in distribution of responsibilities.
Testability — no surprises here, better distribution — better testability.
Easy of use — finally, two above come in cost of maintainability as we already guessed. We have to write a huge amount of interface for classes with very small responsibilities.
So what about LEGO?
While using VIPER, we might feel like building The Empire State Building from LEGO blocks, and that is a signal that we have a problem. Maybe, it’s too early to adopt VIPER for our application and we should consider something simpler. Some people ignore this and continue shooting out of cannon into sparrows. We assume they believe that their apps will benefit from VIPER at least in the future, even if now the maintenance cost is unreasonably high. If we believe the same, then we’d recommend trying Generamba — a tool for generating VIPER skeletons.
That’s all about in this article.
Conclusion
In this article, we understood Why Are Architecture Patterns important in iOS. This article reviewed some popular ones and compare them in theory and practice going over a few tiny examples.
Thanks for reading! I hope you enjoyed and learned about Architecture patterns importance in iOS Application. Reading is one thing, but the only way to master it is to do it yourself.
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Hello Readers, CoolMonkTechie heartily welcomes you in this article (Understanding Kotlin Style Guide).
In this article, We will learn about the Kotlin Style Guide. This article serves as the complete definition of Google’s Android coding standards for source code in the Kotlin Programming Language. A Kotlin source file is described as being in Google Android Style if and only if it adheres to the rules herein.
Like other programming style guides, the issues covered span not only aesthetic issues of formatting, but other types of conventions or coding standards as well. However, this article focuses primarily on the hard-and-fast rules that we follow universally, and avoids giving advice that isn’t clearly enforceable (whether by human or tool).
A famous quote about learning is :
” We now accept the fact that learning is a lifelong process of keeping abreast of change. And the most pressing task is to teach people how to learn. “
So Let’s begin.
1. Source Files
All source files must be encoded as UTF-8.
1.1. Naming
If a source file contains only a single top-level class, the file name should reflect the case-sensitive name plus the .kt extension. Otherwise, if a source file contains multiple top-level declarations, choose a name that describes the contents of the file, apply PascalCase, and append the .kt extension.
// MyClass.kt
class MyClass { }
// Bar.kt
class Bar { }
fun Runnable.toBar(): Bar = // …
Aside from the line terminator sequence, the ASCII horizontal space character (0x20) is the only whitespace character that appears anywhere in a source file. This implies that:
All other whitespace characters in string and character literals are escaped.
Tab characters are not used for indentation.
1.2.2. Special Escape Sequences
For any character that has a special escape sequence (\b, \n, \r, \t, \', \", \\, and \$), that sequence is used rather than the corresponding Unicode (e.g., \u000a) escape.
1.2.3. Non-ASCII Characters
For the remaining non-ASCII characters, either the actual Unicode character (e.g., ∞) or the equivalent Unicode escape (e.g., \u221e) is used. The choice depends only on which makes the code easier to read and understand. Unicode escapes are discouraged for printable characters at any location and are strongly discouraged outside of string literals and comments.
Example
Discussion
val unitAbbrev = "μs"
Best: perfectly clear even without a comment.
val unitAbbrev = "\u03bcs" // μs
Poor: there’s no reason to use an escape with a printable character.
val unitAbbrev = “\u03bcs”`
Poor: the reader has no idea what this is.
return "\ufeff" + content
Good: use escapes for non-printable characters, and comment if necessary.
1.3. Structure
A .kt file comprises the following, in order:
Copyright and/or license header (optional)
File-level annotations
Package statement
Import statements
Top-level declarations
Exactly one blank line separates each of these sections.
1.3.1. Copyright / License
If a copyright or license header belongs in the file it should be placed at the immediate top in a multi-line comment.
/*
* Copyright 2017 Google, Inc.
*
* ...
*/
Do not use a KDoc-style or single-line-style comment.
/**
* Copyright 2017 Google, Inc.
*
* ...
*/
// Copyright 2017 Google, Inc.
//
// ...
1.3.2. File-level Annotations
Annotations with the “file” use-site target are placed between any header comment and the package declaration.
1.3.3. Package Statement
The package statement is not subject to any column limit and is never line-wrapped.
1.3.4. Import Statements
Import statements for classes, functions, and properties are grouped together in a single list and ASCII sorted.
Wildcard imports (of any type) are not allowed.
Similar to the package statement, import statements are not subject to a column limit and they are never line-wrapped.
1.3.5. Top-level Declarations
A .kt file can declare one or more types, functions, properties, or type aliases at the top-level.
The contents of a file should be focused on a single theme. Examples of this would be a single public type or a set of extension functions performing the same operation on multiple receiver types. Unrelated declarations should be separated into their own files and public declarations within a single file should be minimized.
No explicit restriction is placed on the number nor order of the contents of a file.
Source files are usually read from top-to-bottom meaning that the order, in general, should reflect that the declarations higher up will inform understanding of those farther down. Different files may choose to order their contents differently. Similarly, one file may contain 100 properties, another 10 functions, and yet another a single class.
What is important is that each class uses some logical order, which its maintainer could explain if asked. For example, new functions are not just habitually added to the end of the class, as that would yield “chronological by date added” ordering, which is not a logical ordering.
1.3.6. Class Member Ordering
The order of members within a class follow the same rules as the top-level declarations.
2. Formatting
2.1. Braces
Braces are not required for when branches and if statement bodies which have no else if/else branches and which fit on a single line.
if (string.isEmpty()) return
when (value) {
0 -> return
// …
}
Braces are otherwise required for any if, for, when branch, do, and while statements, even when the body is empty or contains only a single statement.
if (string.isEmpty())
return // WRONG!
if (string.isEmpty()) {
return // Okay
}
2.1.1. Non-empty Blocks
The braces follow the Kernighan and Ritchie style (“Egyptian brackets”) for nonempty blocks and block-like constructs:
Firstly, No line break before the opening brace.
Secondly, Line break after the opening brace.
Thirdly, Line break before the closing brace.
And finally, Line break after the closing brace, only if that brace terminates a statement or terminates the body of a function, constructor, or named class. For example, there is no line break after the brace if it is followed by else or a comma.
An if/else conditional that is used as an expression may omit braces only if the entire expression fits on one line.
val value = if (string.isEmpty()) 0 else 1 // Okay
val value = if (string.isEmpty()) // WRONG!
0
else
1
val value = if (string.isEmpty()) { // Okay
0
} else {
1
}
2.1.4. Indentation
Each time a new block or block-like construct is opened, the indent increases by four spaces. When the block ends, the indent returns to the previous indent level. The indent level applies to both code and comments throughout the block.
2.1.5. One Statement Per Line
Each statement is followed by a line break. Semicolons are not used.
2.1.6. Line Wrapping
Code has a column limit of 100 characters. Except as noted below, any line that would exceed this limit must be line-wrapped, as explained below.
Exceptions:
Lines where obeying the column limit is not possible (for example, a long URL in KDoc)
package and import statements
Command lines in a comment that may be cut-and-pasted into a shell
2.1.7. Where to break
The prime directive of line-wrapping is: prefer to break at a higher syntactic level. Also:
When a line is broken at an operator or infix function name, the break comes after the operator or infix function name.
When a line is broken at the following “operator-like” symbols, the break comes before the symbol:
The dot separator (., ?.).
The two colons of a member reference (::).
A method or constructor name stays attached to the open parenthesis (() that follows it.
A comma (,) stays attached to the token that precedes it.
A lambda arrow (->) stays attached to the argument list that precedes it.
2.1.8. Functions
When a function signature does not fit on a single line, break each parameter declaration onto its own line. Parameters defined in this format should use a single indent (+4). The closing parenthesis ()) and return type are placed on their own line with no additional indent.
When a function contains only a single expression it can be represented as an expression function.
override fun toString(): String {
return "Hey"
}
override fun toString(): String = "Hey"
The only time an expression function should wrap to multiple lines is when it opens a block.
fun main() = runBlocking {
// …
}
Otherwise, if an expression function grows to require wrapping, use a normal function body, a return declaration, and normal expression wrapping rules instead.
2.1.10. Properties
When a property initializer does not fit on a single line, break after the equals sign (=) and use an indent.
private val defaultCharset: Charset? =
EncodingRegistry.getInstance().getDefaultCharsetForPropertiesFiles(file)
Properties declaring a get and/or set function should place each on their own line with a normal indent (+4). Format them using the same rules as functions.
var directory: File? = null
set(value) {
// …
}
Read-only properties can use a shorter syntax which fits on a single line.
val defaultExtension: String get() = "kt"
2.2. Whitespace
2.2.1. Vertical
A single blank line appears:
Between consecutive members of a class: properties, constructors, functions, nested classes, etc.
Exception: A blank line between two consecutive properties (having no other code between them) is optional. Such blank lines are used as needed to create logical groupings of properties and associate properties with their backing property, if present.
Exception: Blank lines between enum constants are covered below.
Between statements, as needed to organize the code into logical subsections.
Optionally before the first statement in a function, before the first member of a class, or after the last member of a class (neither encouraged nor discouraged).
Multiple consecutive blank lines are permitted, but not encouraged or ever required.
2.2.2. Horizontal
Beyond where required by the language or other style rules, and apart from literals, comments, and KDoc, a single ASCII space also appears in the following places only:
Separating any reserved word, such as if, for, or catch from an open parenthesis (() that follows it on that line.
// WRONG!
for(i in 0..1) {
}
// Okay
for (i in 0..1) {
}
Separating any reserved word, such as else or catch, from a closing curly brace (}) that precedes it on that line.
// WRONG!
}else {
}
// Okay
} else {
}
Before any open curly brace ({).
// WRONG!
if (list.isEmpty()){
}
// Okay
if (list.isEmpty()) {
}
Before a colon (:) only if used in a class declaration for specifying a base class or interfaces, or when used in a where clause for generic constraints.
// WRONG!
class Foo: Runnable
// Okay
class Foo : Runnable
// WRONG
fun <T: Comparable> max(a: T, b: T)
// Okay
fun <T : Comparable> max(a: T, b: T)
// WRONG
fun <T> max(a: T, b: T) where T: Comparable<T>
// Okay
fun <T> max(a: T, b: T) where T : Comparable<T>
After a comma (,) or colon (:).
// WRONG!
val oneAndTwo = listOf(1,2)
// Okay
val oneAndTwo = listOf(1, 2)
// WRONG!
class Foo :Runnable
// Okay
class Foo : Runnable
On both sides of the double slash (//) that begins an end-of-line comment. Here, multiple spaces are allowed, but not required.
// WRONG!
var debugging = false//disabled by default
// Okay
var debugging = false // disabled by default
On both sides of any binary operator.
// WRONG!
val two = 1+1
// Okay
val two = 1 + 1
This also applies to the following “operator-like” symbols:
the arrow in a lambda expression (->).
// WRONG!
ints.map { value->value.toString() }
// Okay
ints.map { value -> value.toString() }
But not:
the two colons (::) of a member reference.
// WRONG!
val toString = Any :: toString
// Okay
val toString = Any::toString
the dot separator (.).
// WRONG
it . toString()
// Okay
it.toString()
the range operator (..).
// WRONG
for (i in 1 .. 4) print(i)
// Okay
for (i in 1..4) print(i)
This rule is never interpreted as requiring or forbidding additional space at the start or end of a line; it addresses only interior space.
2.3. Specific Constructs
2.3.1. Enum Classes
An enum with no functions and no documentation on its constants may optionally be formatted as a single line.
enum class Answer { YES, NO, MAYBE }
When the constants in an enum are placed on separate lines, a blank line is not required between them except in the case where they define a body.
enum class Answer {
YES,
NO,
MAYBE {
override fun toString() = """¯\_(ツ)_/¯"""
}
}
Since enum classes are classes, all other rules for formatting classes apply.
2.3.2. Annotations
Member or type annotations are placed on separate lines immediately prior to the annotated construct.
@Retention(SOURCE)
@Target(FUNCTION, PROPERTY_SETTER, FIELD)
annotation class Global
Annotations without arguments can be placed on a single line.
@JvmField @Volatile
var disposable: Disposable? = null
When only a single annotation without arguments is present, it may be placed on the same line as the declaration.
@Volatile var disposable: Disposable? = null
@Test fun selectAll() {
// …
}
@[...] syntax may only be used with an explicit use-site target, and only for combining 2 or more annotations without arguments on a single line.
@field:[JvmStatic Volatile]
var disposable: Disposable? = null
2.3.3. Implicit Return/Property Types
If an expression function body or a property initializer is a scalar value or the return type can be clearly inferred from the body then it can be omitted.
override fun toString(): String = "Hey"
// becomes
override fun toString() = "Hey"
private val ICON: Icon = IconLoader.getIcon("/icons/kotlin.png")
// becomes
private val ICON = IconLoader.getIcon("/icons/kotlin.png")
When writing a library, retain the explicit type declaration when it is part of the public API.
2.4. Naming
Identifiers use only ASCII letters and digits, and, in a small number of cases noted below, underscores. Thus each valid identifier name is matched by the regular expression \w+.
Special prefixes or suffixes, like those seen in the examples name_, mName, s_name, and kName, are not used except in the case of backing properties.
2.4.1. Package Names
Package names are all lowercase, with consecutive words simply concatenated together (no underscores).
Class names are written in PascalCase and are typically nouns or noun phrases. For example, Character or ImmutableList. Interface names may also be nouns or noun phrases (for example, List), but may sometimes be adjectives or adjective phrases instead (for example Readable).
Test classes are named starting with the name of the class they are testing, and ending with Test. For example, HashTest or HashIntegrationTest.
2.4.3. Function Names
Function names are written in camelCase and are typically verbs or verb phrases. For example, sendMessage or stop.
Underscores are permitted to appear in test function names to separate logical components of the name.
@Test fun pop_emptyStack() {
// …
}
Functions annotated with @Composable that return Unit are PascalCased and named as nouns, as if they were types.
@Composable
fun NameTag(name: String) {
// …
}
2.4.4. Constant Names
Constant names use UPPER_SNAKE_CASE: all uppercase letters, with words separated by underscores. But what is a constant, exactly?
Constants are val properties with no custom get function, whose contents are deeply immutable, and whose functions have no detectable side-effects. This includes immutable types and immutable collections of immutable types as well as scalars and string if marked as const. If any of an instance’s observable state can change, it is not a constant. Merely intending to never mutate the object is not enough.
const val NUMBER = 5
val NAMES = listOf("Alice", "Bob")
val AGES = mapOf("Alice" to 35, "Bob" to 32)
val COMMA_JOINER = Joiner.on(',') // Joiner is immutable
val EMPTY_ARRAY = arrayOf()
These names are typically nouns or noun phrases.
Constant values can only be defined inside of an object or as a top-level declaration. Values otherwise meeting the requirement of a constant but defined inside of a class must use a non-constant name.
Constants which are scalar values must use the constmodifier.
2.4.5. Non-constant Names
Non-constant names are written in camelCase. These apply to instance properties, local properties, and parameter names.
val variable = "var"
val nonConstScalar = "non-const"
val mutableCollection: MutableSet = HashSet()
val mutableElements = listOf(mutableInstance)
val mutableValues = mapOf("Alice" to mutableInstance, "Bob" to mutableInstance2)
val logger = Logger.getLogger(MyClass::class.java.name)
val nonEmptyArray = arrayOf("these", "can", "change")
These names are typically nouns or noun phrases.
2.4.6. Backing Properties
When a backing property is needed, its name should exactly match that of the real property except prefixed with an underscore.
private var _table: Map? = null
val table: Map
get() {
if (_table == null) {
_table = HashMap()
}
return _table ?: throw AssertionError()
}
2.4.7. Type Variable Names
Each type variable is named in one of two styles:
A single capital letter, optionally followed by a single numeral (such as E, T, X, T2).
A name in the form used for classes, followed by the capital letter T (such as RequestT, FooBarT).
2.4.8. Camel Case
Sometimes there is more than one reasonable way to convert an English phrase into camel case, such as when acronyms or unusual constructs like “IPv6” or “iOS” are present. To improve predictability, use the following scheme.
Beginning with the prose form of the name:
Convert the phrase to plain ASCII and remove any apostrophes. For example, “Müller’s algorithm” might become “Muellers algorithm”.
Divide this result into words, splitting on spaces and any remaining punctuation (typically hyphens). Recommended: if any word already has a conventional camel-case appearance in common usage, split this into its constituent parts (e.g., “AdWords” becomes “ad words”). Note that a word such as “iOS” is not really in camel case per se; it defies any convention, so this recommendation does not apply.
Now lowercase everything (including acronyms), then do one of the following:
Uppercase the first character of each word to yield pascal case.
Uppercase the first character of each word except the first to yield camel case.
Finally, join all the words into a single identifier.
We note that the casing of the original words is almost entirely disregarded.
Prose form
Correct
Incorrect
“XML Http Request”
XmlHttpRequest
XMLHTTPRequest
“new customer ID”
newCustomerId
newCustomerID
“inner stopwatch”
innerStopwatch
innerStopWatch
“supports IPv6 on iOS”
supportsIpv6OnIos
supportsIPv6OnIOS
“YouTube importer”
YouTubeImporter
YoutubeImporter*
(* Acceptable, but not recommended.)
2.5. Documentation
2.5.1. Formatting
The basic formatting of KDoc blocks is seen in this example:
/**
* Multiple lines of KDoc text are written here,
* wrapped normally…
*/
fun method(arg: String) {
// …
}
…or in this single-line example:
/** An especially short bit of KDoc. */
The basic form is always acceptable. The single-line form may be substituted when the entirety of the KDoc block (including comment markers) can fit on a single line. Note that this only applies when there are no block tags such as @return.
2.5.2. Paragraphs
One blank line—that is, a line containing only the aligned leading asterisk (*)—appears between paragraphs, and before the group of block tags if present.
2.5.3. Block Tags
Any of the standard “block tags” that are used appear in the order @constructor, @receiver, @param, @property, @return, @throws, @see, and these never appear with an empty description. When a block tag doesn’t fit on a single line, continuation lines are indented 4 spaces from the position of the @.
2.5.4. Summary Fragment
Each KDoc block begins with a brief summary fragment. This fragment is very important: it is the only part of the text that appears in certain contexts such as class and method indexes.
This is a fragment–a noun phrase or verb phrase, not a complete sentence. It does not begin with “A `Foo` is a...“, or “This method returns...“, nor does it have to form a complete imperative sentence like “Save the record.“. However, the fragment is capitalized and punctuated as if it were a complete sentence.
2.5.5. Usage
At the minimum, KDoc is present for every public type, and every public or protected member of such a type, with a few exceptions noted below.
2.5.5.1. Exception: Self-explanatory Functions
KDoc is optional for “simple, obvious” functions like getFoo and properties like foo, in cases where there really and truly is nothing else worthwhile to say but “Returns the foo”.
It is not appropriate to cite this exception to justify omitting relevant information that a typical reader might need to know. For example, for a function named getCanonicalName or property named canonicalName, don’t omit its documentation (with the rationale that it would say only /** Returns the canonical name. */) if a typical reader may have no idea what the term “canonical name” means!
2.5.5.2. Exception: Overrides
KDoc is not always present on a method that overrides a supertype method.
That’s all about in this article.
Conclusion
In this article, We understood about Kotlin Style Guide for Android application development. This article served as the complete definition of Google’s Android coding standards for source code in the Kotlin Programming Language. We discussed about Source code and formatting style guideline standard for Kotlin which is used in android application development.
Thanks for reading ! I hope you enjoyed and learned about Kotlin Style Guide concepts in Android. Reading is one thing, but the only way to master it is to do it yourself.
Please follow and subscribe to the blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.
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Hello Readers, CoolMonkTechie heartily welcomes you in this article (How To Apply Common Kotlin Patterns In Android Application ?)
In this article, We will learn how to apply common Kotlin patterns in Android apps. This article will focus on some of the most useful aspects of the Kotlin language when developing for Android.
A famous quote about learning is :
” Anyone who stops learning is old, whether at twenty or eighty. Anyone who keeps learning stays young. The greatest thing in life is to keep your mind young. “
So Let’s begin.
Work with fragments
In this sections, we use Fragment examples to highlight some of Kotlin’s best features as below:
Inheritance
We can declare a class in Kotlin with the class keyword. In the following example, LoginFragment is a subclass of Fragment. We can indicate inheritance by using the : operator between the subclass and its parent:
class LoginFragment : Fragment()
In this class declaration, LoginFragment is responsible for calling the constructor of its superclass, Fragment.
Within LoginFragment, we can override a number of lifecycle callbacks to respond to state changes in our Fragment. To override a function, use the override keyword, as shown in the following example:
To reference a function in the parent class, use the super keyword, as shown in the following example:
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
}
Nullability and Initialization
In the previous examples, some of the parameters in the overridden methods have types suffixed with a question mark ?. This indicates that the arguments passed for these parameters can be null. Be sure to handle their nullability safely.
In Kotlin, we must initialize an object’s properties when declaring the object. This implies that when we obtain an instance of a class, we can immediately reference any of its accessible properties. The View objects in a Fragment, however, aren’t ready to be inflated until calling Fragment#onCreateView, so we need a way to defer property initialization for a View.
The lateinit lets us defer property initialization. When using lateinit, we should initialize our property as soon as possible.
The following example demonstrates using lateinit to assign View objects in onViewCreated:
class LoginFragment : Fragment() {
private lateinit var usernameEditText: EditText
private lateinit var passwordEditText: EditText
private lateinit var loginButton: Button
private lateinit var statusTextView: TextView
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
usernameEditText = view.findViewById(R.id.username_edit_text)
passwordEditText = view.findViewById(R.id.password_edit_text)
loginButton = view.findViewById(R.id.login_button)
statusTextView = view.findViewById(R.id.status_text_view)
}
...
}
We aware that if we access a property before it is initialized, Kotlin throws an UninitializedPropertyAccessException.
SAM Conversion
We can listen for click events in Android by implementing the OnClickListener interface. Button objects contain a setOnClickListener() function that takes in an implementation of OnClickListener.
OnClickListener has a single abstract method, onClick(), that we must implement. Because setOnClickListener() always takes an OnClickListener as an argument, and because OnClickListener always has the same single abstract method, this implementation can be represented using an anonymous function in Kotlin. This process is known as Single Abstract Method conversion, or SAM conversion.
SAM conversion can make our code considerably cleaner. The following example shows how to use SAM conversion to implement an OnClickListener for a Button:
loginButton.setOnClickListener {
val authSuccessful: Boolean = viewModel.authenticate(
usernameEditText.text.toString(),
passwordEditText.text.toString()
)
if (authSuccessful) {
// Navigate to next screen
} else {
statusTextView.text = requireContext().getString(R.string.auth_failed)
}
}
The code within the anonymous function passed to setOnClickListener() executes when a user clicks loginButton.
Companion Objects
The Companion objects provide a mechanism for defining variables or functions that linked conceptually to a type but do not tie to a particular object. Companion objects are similar to using Java’s static keyword for variables and methods.
In the following example, TAG is a String constant. We don’t need a unique instance of the String for each instance of LoginFragment, so we should define it in a companion object:
class LoginFragment : Fragment() {
...
companion object {
private const val TAG = "LoginFragment"
}
}
We could define TAG at the top level of the file, but the file might also have a large number of variables, functions, and classes that are also defined at the top level. Companion objects help to connect variables, functions, and the class definition without referring to any particular instance of that class.
Property Delegation
When initializing properties, we might repeat some of Android’s more common patterns, such as accessing a ViewModel within a Fragment. To avoid excess duplicate code, we can use Kotlin’s property delegation syntax.
private val viewModel: LoginViewModel by viewModels()
Property delegation provides a common implementation that we can reuse throughout our app. Android KTX provides some property delegates for us. viewModels, for example, retrieves a ViewModel that is scoped to the current Fragment.
Property delegation uses reflection, which adds some performance overhead. The tradeoff is a concise syntax that saves development time.
Nullability
Kotlin provides strict nullability rules that maintain type-safety throughout our app. In Kotlin, references to objects cannot contain null values by default. To assign a null value to a variable, we must declare a nullable variable type by adding ? to the end of the base type.
As an example, the following expression is illegal in Kotlin. name is of type String and isn’t nullable:
val name: String = null
To allow a null value, we must use a nullable String type, String?, as shown in the following example:
val name: String? = null
Interoperability
Kotlin’s strict rules make our code safer and more concise. These rules lower the chances of having a NullPointerException that would cause our app to crash. Moreover, they reduce the number of null checks, we need to make in our code.
Often, we must also call into non-Kotlin code when writing an Android app, as most Android APIs are written in the Java programming language.
Nullability is a key area where Java and Kotlin differ in behavior. Java is less strict with nullability syntax.
As an example, the Account class has a few properties, including a String property called name. Java does not have Kotlin’s rules around nullability, instead relying on optional nullability annotations to explicitly declare whether we can assign a null value.
Because the Android framework is written primarily in Java, we might run into this scenario when calling into APIs without nullability annotations.
Platform Types
If we use Kotlin to reference a unannotated name member that is defined in a Java Account class, the compiler doesn’t know whether the String maps to a String or a String? in Kotlin. This ambiguity is represented via a platform type, String!.
String! has no special meaning to the Kotlin compiler. String! can represent either a String or a String?, and the compiler lets us assign a value of either type. Note that we risk throwing a NullPointerException if we represent the type as a String and assign a null value.
To address this issue, we should use nullability annotations whenever we write code in Java. These annotations help both Java and Kotlin developers.
For example, here’s the Account class as it’s defined in Java:
public class Account implements Parcelable {
public final String name;
public final String type;
private final @Nullable String accessId;
...
}
One of the member variables, accessId, is annotated with @Nullable, indicating that it can hold a null value. Kotlin would then treat accessId as a String?.
To indicate that a variable can never be null, use the @NonNull annotation:
public class Account implements Parcelable {
public final @NonNull String name;
...
}
In this scenario, name is considered a non-nullable String in Kotlin.
Nullability annotations are included in all new Android APIs and many existing Android APIs. Many Java libraries have added nullability annotations to better support both Kotlin and Java developers.
Handling nullability
If we are unsure about a Java type, we should consider it to be nullable. As an example, the name member of the Account class is not annotated, so we should assume it to be a nullable String.
If we want to trim name so that its value does not include leading or trailing whitespace, we can use Kotlin’s trim function. We can safely trim a String? in a few different ways. One of these ways is to use the not-null assertion operator, !!, as shown in the following example:
val account = Account("name", "type")
val accountName = account.name!!.trim()
The !! operator treats everything on its left-hand side as non-null, so in this case, we are treating name as a non-null String. If the result of the expression to its left is null, then our app throws a NullPointerException. This operator is quick and easy, but it should be used sparingly, as it can reintroduce instances of NullPointerException into our code.
A safer choice is to use the safe-call operator, ?., as shown in the following example:
val account = Account("name", "type")
val accountName = account.name?.trim()
Using the safe-call operator, if name is non-null, then the result of name?.trim() is a name value without leading or trailing whitespace. If name is null, then the result of name?.trim() is null. This means that our app can never throw a NullPointerException when executing this statement.
While the safe-call operator saves us from a potential NullPointerException, it does pass a null value to the next statement. We can instead handle null cases immediately by using an Elvis operator (?:), as shown in the following example:
val account = Account("name", "type")
val accountName = account.name?.trim() ?: "Default name"
If the result of the expression on the left-hand side of the Elvis operator is null, then the value on the right-hand side is assigned to accountName. This technique is useful for providing a default value that would otherwise be null.
We can also use the Elvis operator to return from a function early, as shown in the following example:
fun validateAccount(account: Account?) {
val accountName = account?.name?.trim() ?: "Default name"
// account cannot be null beyond this point
account ?: return
...
}
Android API changes
Android APIs are becoming increasingly Kotlin-friendly. Many of Android’s most-common APIs, including AppCompatActivity and Fragment, contain nullability annotations, and certain calls like Fragment#getContext have more Kotlin-friendly alternatives.
For example, accessing the Context of a Fragment is almost always non-null, since most of the calls that we make in a Fragment occur while the Fragment is attached to an Activity (a subclass of Context). That said, Fragment#getContext does not always return a non-null value, as there are scenarios where a Fragment is not attached to an Activity. Thus, the return type of Fragment#getContext is nullable.
Since the Context returned from Fragment#getContext is nullable (and is annotated as @Nullable), we must treat it as a Context? in our Kotlin code. This means applying one of the previously-mentioned operators to address nullability before accessing its properties and functions. For some of these scenarios, Android contains alternative APIs that provide this convenience. Fragment#requireContext, for example, returns a non-null Context and throws an IllegalStateException if called when a Context would be null. This way, we can treat the resulting Context as non-null without the need for safe-call operators or workarounds.
Property Initialization
Properties in Kotlin are not initialized by default. They must be initialized when their enclosing class is initialized.
We can initialize properties in a few different ways. The following example shows how to initialize an index variable by assigning a value to it in the class declaration:
class LoginFragment : Fragment() {
val index: Int = 12
}
This initialization can also be defined in an initializer block:
class LoginFragment : Fragment() {
val index: Int
init {
index = 12
}
}
In the examples above, indexis initialized when a LoginFragment is constructed.
However, we might have some properties that can’t be initialized during object construction. For example, we might want to reference a View from within a Fragment, which means that the layout must be inflated first. Inflation does not occur when a Fragment is constructed. Instead, it’s inflated when calling Fragment#onCreateView.
One way to address this scenario is to declare the view as nullable and initialize it as soon as possible, as shown in the following example:
class LoginFragment : Fragment() {
private var statusTextView: TextView? = null
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
statusTextView = view.findViewById(R.id.status_text_view)
statusTextView?.setText(R.string.auth_failed)
}
}
While this works as expected, we must now manage the nullability of the View whenever we reference it. A better solution is to use lateinit for View initialization, as shown in the following example:
class LoginFragment : Fragment() {
private lateinit var statusTextView: TextView
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
statusTextView = view.findViewById(R.id.status_text_view)
statusTextView.setText(R.string.auth_failed)
}
}
The lateinit keyword allows us to avoid initializing a property when an object is constructed. If our property is referenced before being initialized, Kotlin throws an UninitializedPropertyAccessException, so be sure to initialize our property as soon as possible.
In this article, We understood about how to apply common Kotlin patterns in Android apps. This article demonstrated the most useful aspects of the Kotlin language like Working with Fragments and Nullability when developing for Android.
Thanks for reading ! I hope you enjoyed and learned about common Kotlin patterns concepts in Android. Reading is one thing, but the only way to master it is to do it yourself.
Please follow and subscribe to the blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.
You can find Other articles of CoolMonkTechie as below link :
Hello Readers, CoolMonkTechie heartily welcomes you in this article (5 Quick Valuable Concepts To Learn Kotlin Programming Language).
In this article, We will learn about Valuable Concepts To Learn Kotlin Programming Language. At Google I/O 2019, Google announced that Android development will be increasingly Kotlin-first, and we’ve stood by that commitment. Kotlin is an expressive and concise programming language that reduces common code errors and easily integrates into existing apps. If we’re looking to build an Android app, we recommend starting with Kotlin to take advantage of its best-in-class features. This article shows the kotlin fundamental for android application development
For understanding the basic fundamental concepts of kotlin, we will explore the below topics one by one:
Variable declaration
Conditionals
Functions
Classes
Interoperability
A famous quote about learning is :
” Develop a passion for learning. If you do, you will never cease to grow.”
So Let’s begin.
1. Variable declaration
Kotlin uses two different keywords to declare variables: val and var.
Use val for a variable whose value never changes. We can’t reassign a value to a variable that was declared using val.
Use var for a variable whose value can change.
In the example below, count is a variable of type Int that is assigned an initial value of 10:
var count: Int = 10
Int is a type that represents an integer, one of the many numerical types that can be represented in Kotlin. Similar to other languages, we can also use Byte, Short, Long, Float, and Double depending on our numerical data.
The var keyword means that we can reassign values to count as needed. For example, we can change the value of count from 10 to 15:
var count: Int = 10
count = 15
Some values are not meant to be changed, though. Consider a String called languageName. If we want to ensure that languageName always holds a value of “Kotlin”, then we can declare languageName using the val keyword:
val languageName: String = "Kotlin"
These keywords allow us to be explicit about what can be changed. Use them to our advantage as needed. If a variable reference must be reassignable, then declare it as a var. Otherwise, use val.
Type inference
Continuing the previous example, when we assign an initial value to languageName, the Kotlin compiler can infer the type based off of the type of the assigned value.
Since the value of "Kotlin" is of type String, the compiler infers that languageName is also a String. Note that Kotlin is a statically-typed language. This means that the type is resolved at compile time and never changes.
In the following example, languageName is inferred as a String, so we can’t call any functions that aren’t part of the String class:
val languageName = "Kotlin"
val upperCaseName = languageName.toUpperCase()
// Fails to compile
languageName.inc()
toUpperCase() is a function that can only be called on variables of type String. Because the Kotlin compiler has inferred languageName as a String, we can safely call toUpperCase(). inc(), however, is an Int operator function, so it can’t be called on a String. Kotlin’s approach to type inference gives us both conciseness and type-safety.
Null safety
In some languages, a reference type variable can be declared without providing an initial explicit value. In these cases, the variables usually contain a null value. Kotlin variables can’t hold null values by default. This means that the following snippet is invalid:
// Fails to compile
val languageName: String = null
For a variable to hold a null value, it must be of a nullable type. We can specify a variable as being nullable by suffixing its type with ?, as shown in the following example:
val languageName: String? = null
With a String? type, we can assign either a String value or null to languageName.
We must handle nullable variables carefully or risk a dreaded NullPointerException. In Java, for example, if we attempt to invoke a method on a null value, our program crashes.
Kotlin provides a number of mechanisms for safely working with nullable variables.
2. Conditionals
Kotlin features several mechanisms for implementing conditional logic. The most common of these is an if-else statement. If an expression wrapped in parentheses next to an if keyword evaluates to true, then code within that branch (i.e. the immediately-following code that is wrapped in curly braces) is executed. Otherwise, the code within the else branch is executed.
Example : if / else
if (count == 42) {
println("I have the answer.")
} else {
println("The answer eludes me.")
}
We can represent multiple conditions using else if. This lets us represent more granular, complex logic within a single conditional statement, as shown in the following example:
if (count == 42) {
println("I have the answer.")
} else if (count > 35) {
println("The answer is close.")
} else {
println("The answer eludes me.")
}
Conditional Expressions
Conditional statements are useful for representing stateful logic, but we may find that we repeat ourself when writing them. In the example above, we simply print a String in each branch. To avoid this repetition, Kotlin offers conditional expressions. The last example can be rewritten as follows:
val answerString: String = if (count == 42) {
"I have the answer."
} else if (count > 35) {
"The answer is close."
} else {
"The answer eludes me."
}
println(answerString)
Implicitly, each conditional branch returns the result of the expression on its final line, so we don’t need to use a return keyword. Because the result of all three branches is of type String, the result of the if-else expression is also of type String. In this example, answerString is assigned an initial value from the result of the if-else expression. Type inference can be used to omit the explicit type declaration for answerString, but it’s often a good idea to include it for clarity.
We aware that Kotlin does not include a traditional ternary operator, instead favoring the use of conditional expressions.
As the complexity of our conditional statement grows, we might consider replacing our if-else expression with a when expression, as shown in the following example:
val answerString = when {
count == 42 -> "I have the answer."
count > 35 -> "The answer is close."
else -> "The answer eludes me."
}
println(answerString)
Each branch in a when expression is represented by a condition, an arrow (->), and a result. If the condition on the left-hand side of the arrow evaluates to true, then the result of the expression on the right-hand side is returned. Note that execution does not fall through from one branch to the next. The code in the when expression example is functionally-equivalent to that in the previous example but is arguably easier to read.
Smart Casting
Kotlin’s conditionals highlight one of its more powerful features, smart casting. Rather than using the safe-call operator or the not-null assertion operator to work with nullable values, we can instead check if a variable contains a reference to a null value using a conditional statement, as shown in the following example:
val languageName: String? = null
if (languageName != null) {
// No need to write languageName?.toUpperCase()
println(languageName.toUpperCase())
}
Within the conditional branch, languageName may be treated as non-nullable. Kotlin is smart enough to recognize that the condition for executing the branch is that languageName does not hold a null value, so we do not have to treat languageName as nullable within that branch. This smart casting works for null checks, type checks, or any condition that satisfies a contract.
3. Functions
We can group one or more expressions into a function. Rather than repeating the same series of expressions each time that we need a result, we can wrap the expressions in a function and call that function instead.
To declare a function, use the fun keyword followed by the function name. Next, define the types of inputs that our function takes, if any, and declare the type of output that it returns. A function’s body is where we define expressions that are called when our function is invoked.
Building on previous examples, here’s a complete Kotlin function:
fun generateAnswerString(): String {
val answerString = if (count == 42) {
"I have the answer."
} else {
"The answer eludes me"
}
return answerString
}
The function in the example above has the name generateAnswerString. It doesn’t take any input. It outputs a result of type String. To call a function, use its name, followed by the invocation operator (()). In the example below, the answerString variable is initialized with the result from generateAnswerString().
val answerString = generateAnswerString()
Functions can take arguments as input, as shown in the following example:
fun generateAnswerString(countThreshold: Int): String {
val answerString = if (count > countThreshold) {
"I have the answer."
} else {
"The answer eludes me."
}
return answerString
}
When declaring a function, we can specify any number of arguments and their types. In the example above, generateAnswerString() takes one argument named countThreshold of type Int. Within the function, we can refer to the argument by using its name.
When calling this function, we must include an argument within the function call’s parentheses:
val answerString = generateAnswerString(42)
Simplifying function declarations
generateAnswerString() is a fairly simple function. The function declares a variable and then immediately returns. When the result of a single expression is returned from a function, we can skip declaring a local variable by directly returning the result of the if-else expression contained in the function, as shown in the following example:
fun generateAnswerString(countThreshold: Int): String {
return if (count > countThreshold) {
"I have the answer."
} else {
"The answer eludes me."
}
}
We can also replace the return keyword with the assignment operator:
fun generateAnswerString(countThreshold: Int): String = if (count > countThreshold) {
"I have the answer"
} else {
"The answer eludes me"
}
Anonymous functions
Not every function needs a name. Some functions are more directly identified by their inputs and outputs. These functions are called anonymous functions. We can keep a reference to an anonymous function, using this reference to call the anonymous function later. We can also pass the reference around our application, as with other reference types.
val stringLengthFunc: (String) -> Int = { input ->
input.length
}
Like named functions, anonymous functions can contain any number of expressions. The returned value of the function is the result of the final expression.
In the example above, stringLengthFunc contains a reference to an anonymous function that takes a String as input and returns the length of the input String as output of type Int. For that reason, the function’s type is denoted as (String) -> Int. This code does not invoke the function, however. To retrieve the result of the function, we must invoke it with like we would a named function. We must supply a String when calling stringLengthFunc, as shown in the following example:
val stringLengthFunc: (String) -> Int = { input ->
input.length
}
val stringLength: Int = stringLengthFunc("Android")
Higher-order functions
A function can take another function as an argument. Functions that use other functions as arguments are called Higher-order functions. This pattern is useful for communicating between components in the same way that we might use a callback interface in Java.
Here’s an example of a higher-order function:
fun stringMapper(str: String, mapper: (String) -> Int): Int {
// Invoke function
return mapper(str)
}
The stringMapper() function takes a String along with a function that derives an Int value from a String that we pass into it.
We can call stringMapper() by passing a String and a function that satisfies the other input parameter, namely a function that takes a String as input and outputs an Int, as shown in the following example:
If the anonymous function is the last parameter defined on a function, we can pass it outside of the parentheses used to invoke the function, as shown in the following example:
stringMapper("Android") { input ->
input.length
}
Anonymous functions can be found throughout the Kotlin standard library.
4. Classes
All of the types mentioned so far are built into the Kotlin programming language. If we would like to add our own custom type, we can define a class using the class keyword, as shown in the following example:
class Car
Properties
Classes represent state using properties. A property is a class-level variable that can include a getter, a setter, and a backing field.
Since a car needs wheels to drive, we can add a list of Wheel objects as a property of Car, as shown in the following example:
class Car {
val wheels = listOf<Wheel>()
}
Note that wheels is a public val, meaning that wheels can be accessed from outside of the Car class, and it can’t be reassigned. If we want to obtain an instance of Car, we must first call its constructor. From there, we can access any of its accessible properties.
val car = Car() // construct a Car
val wheels = car.wheels // retrieve the wheels value from the Car
If we want to customize our wheels, we can define a custom constructor that specifies how our class properties are initialized:
class Car(val wheels: List<Wheel>)
In the example above, the class constructor takes a List<Wheel> as a constructor argument and uses that argument to initialize its wheels property.
Class functions and encapsulation
Classes use functions to model behavior. Functions can modify state, helping us to expose only the data that we wish to expose. This access control is part of a larger object-oriented concept known as encapsulation.
In the following example, the doorLock property is kept private from anything outside of the Car class. To unlock the car, we must call the unlockDoor() function passing in a valid key, as shown in the following example:
class Car(val wheels: List<Wheel>) {
private val doorLock: DoorLock = ...
fun unlockDoor(key: Key): Boolean {
// Return true if key is valid for door lock, false otherwise
}
}
If we would like to customize how a property is referenced, we can provide a custom getter and setter. For example, if we would like to expose a property’s getter while restricting access to its setter, we can designate that setter as private:
class Car(val wheels: List<Wheel>) {
private val doorLock: DoorLock = ...
var gallonsOfFuelInTank: Int = 15
private set
fun unlockDoor(key: Key): Boolean {
// Return true if key is valid for door lock, false otherwise
}
}
With a combination of properties and functions, we can create classes that model all types of objects.
5. Interoperability
One of Kotlin’s most important features is its fluid interoperability with Java. Because Kotlin code compiles down to JVM bytecode, our Kotlin code can call directly into Java code and vice-versa. This means that we can leverage existing Java libraries directly from Kotlin. Furthermore, the majority of Android APIs are written in Java, and we can call them directly from Kotlin.
That’s all about in this article.
Conclusion
In this article, We understood about Valuable Concepts To Learn Kotlin Programming Language. Kotlin is a flexible, pragmatic language with growing support and momentum. We discussed about Kotlin fundamental like variable declaration, function, conditions and classes concepts which is widely used by Android developers everywhere for application development. This article showed the basic Kotlin fundamental concepts for android application development
Thanks for reading ! I hope you enjoyed and learned about the basic fundamental concepts of Kotlin for android development. Reading is one thing, but the only way to master it is to do it yourself.
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Hello Readers, CoolMonkTechie heartily welcomes you in this article (How To Handle Deep Linking in React Native ?).
In this article, We will learn how to handle deep linking in react native. Mobile apps have a unique vulnerability that is non-existent in the web: Deep Linking. Deep Linking is a technique in which a given URL or resource is used to open a specific page or screen on mobile. So, instead of just launching the app on mobile, a deep link can lead a user to a specific page within the app, providing a better experience. This specific page or screen may reside under a series of hierarchical pages, hence the term “deep” in deep linking.
Deep linking is a way of sending data directly to a native application from an outside source. A deep link looks like app:// where app is our app scheme and anything following the // could be used internally to handle the request. As a user, we probably have experienced deep linking when opening a link to a product in a browser. If we have the app of that shop installed, it may use a deep link to open the app on that product’s page.
For example, if we were building an e-commerce app, we could use app://products/1 to deep link to our app and open the product detail page for a product with id 1. We can think of these kind of like URLs on the web.
” Deep linking consists of using a uniform resource identifier (URI) that links to a specific location within a mobile app rather than simply launching the app. Deferred deep linking allows users to deep link to content even if the app is not already installed. “
In this article, we will discuss a React Native app that opens a specific page based on the URI provided from an external source.
A famous quote about learning is :
” The beautiful thing about learning is nobody can take it away from you. “
So Let’s begin.
Why Deep Linking?
Deep Link has many use cases where it can come very handy. Think of marketing strategies, referral links, sharing a certain product, etc. The greatest benefit of mobile deep linking is the ability for marketers and app developers to bring users directly into the specific location within their app with a dedicated link. Just as deep links made the web more usable, mobile deep links do the same for mobile apps.
Example
Let’s try to mimic a React Native demo app that opens a specific page based on the URI provided from an external source. To handle deep links, we are going to use an optimum solution provided by the react-navigation library.
Configure react-navigation in a React Native App
To start, we create a new React Native project by running the following command:
react-native init rnDeepLinkingDemo
cd rnDeepLinkingDemo
To be able to support deep linking via the navigation, we add the required npm dependencies. Once the project directory has been generated from the above command, navigate inside the project folder from our terminal and install the following dependencies.
The next step is to link all the libraries we just installed. From React Native 0.60 and higher, linking is automatic. So we don’t need to runreact-native link.
On iOS devices, we just have to run the following set of commands.
cd ios
pod install
cd ..
For Android devices, we add the following lines to the android/app/build.gradle file under the dependencies section:
Then, open the android/app/src/main/java/com/rndeeplinkdemo/MainActivity.java file and add the following snippet:
package com.rndeeplinkingdemo;
import com.facebook.react.ReactActivity;
import com.facebook.react.ReactActivityDelegate;
import com.facebook.react.ReactRootView;
import com.swmansion.gesturehandler.react.RNGestureHandlerEnabledRootView;
public class MainActivity extends ReactActivity {
/**
* Returns the name of the main component registered from JavaScript. This is used to schedule
* rendering of the component.
*/
@Override
protected String getMainComponentName() {
return "RNDeepLinkingDemo";
}
protected ReactActivityDelegate createReactActivityDelegate() {
return new ReactActivityDelegate(this, getMainComponentName()) {
@Override
protected ReactRootView createRootView() {
return new RNGestureHandlerEnabledRootView(MainActivity.this);
}
};
}
}
Create a Home & Details Screen
We are going to create all the screens for this example inside the directory src/screens. To start with the home screen, create a new file Home.js inside the aforementioned path.
This screen is going to render a list of users from an array of mock data from a placeholder API using a FlatList component. Each user is going to be wrapped inside a TouchableOpacity. The reason being, when an end-user presses a username from the list, this is going to contain the logic for navigating from the Home screen to the Details screen (which we will add later).
For the details screen, for now, let us display user list details. We create a new file called Details.js. To display information for each user when visiting the Details screen, we have to pass the value of each item using navigation parameters. Next, To fetch the data from the placeholder API on initial render, let us use the useEffect hook from React. This hook is going to behave like a good old lifecycle method componentDidMount(). It also allows that if the full item object is passed or not. If not, just grab the userId and request the API. Then, define a state variable data to store the incoming user information. Also, modify the contents of return in this component screen.
To navigate from Home to Details screen, we need Stack Navigator from react-navigation. We create a new file called index.js inside the src/navigation directory and import the following statements.
import React from 'react'
import { createAppContainer, createSwitchNavigator } from 'react-navigation'
import { createStackNavigator } from 'react-navigation-stack'
import Home from '../screens/Home'
import Details from '../screens/Details'
Create a stack navigator with Home as the initial screen. To enable deep linking, the current app requires an identifier to recognize the URI path from the external source to the screen of the app. The library react-navigation provides a path attribute for this. It tells the router relative path to match against the URL. We configure both the routes as follows:
In the above snippet, the dynamic variable specified by :userId is passed to details/. This is going to allow the app to accept a dynamic value such as details/1234.
Next, we add the configuration to the navigation to extract the path from the incoming URL from the external resource. This is done by uriPrefix. Add the following code snippet at the end of the file:
To make this work, we have to configure the native iOS and Android app to open URLs based on the prefix myapp://.
For iOS devices, open the ios/rnDeepLinkDemo/AppDelegate.m file and add the following.
// Add the header at the top of the file:
#import <React/RCTLinkingManager.h>
// Add this above the `@end`:
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url
options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options
{
return [RCTLinkingManager application:app openURL:url options:options];
}
Open ios/rnDeepLinkingDemo.xcodeproj in the Xcode app and select the app from the left navigation bar.
Open the Info tab.
Next, go to the URL Types.
Click the + button and in identifier as well as URL schemes add myapp.
Rebuild the React Native binaries by running react-native run-ios.
For Android users, we have to configure the external linking as well. Open /android/app/src/main/AndroidManifest.xml and set the value of launchMode to singleTask. Also, add a new intent-filter:
Let’s understand the intent-filter a little better.
” An intent filter is an expression in an app’s manifest file that specifies the type of intents that the component would like to receive.“
Get a closer look on <data> tag inside <intent-filter>. There are two properties that we have to care about. Consider scheme as a type of incoming link and host as the URL.
” Our Deep Link will look something like this: myapp://home .
Testing The App
Before we run the app on our platform of choice, make sure to re-build it using the specific command for the mobile OS as below:
To test deep link in iOS, we open a web browser in our iOS simulator device and run the URL myapp://home. It is going to ask us to whether open the external URI in the app . Next, try entering the URL myapp://details/1 and see what happens.
To test deep link in Android, we make sure our android app is in background and run this command:
adb shell am start -W -a android.intent.action.VIEW -d myapp://home com.rndeeplinkingdemo
adb shell am start -W -a android.intent.action.VIEW -d myapp://details/1 com.rndeeplinkingdemo
If our package has a different name then edit command as follows:
$ adb shell am start -W -a android.intent.action.VIEW -d <URI> <PACKAGE>
If our App opened successfully then our Deep Linking is working as expected.
That’s all about in this article.
Conclusion
In this article, We understood how to handle Deep Linking in React Native. We also discussed about a complete demo of a React Native app that handles deep linking using react-navigation. Deep linking can bring significant improvements to the user experience of our mobile apps and enable search engines to provide context-sensitive searches and results.
Thanks for reading ! I hope you enjoyed and learned about the Deep Linking Concepts in React Native. Reading is one thing, but the only way to master it is to do it yourself.
Please follow and subscribe us on this blog and and support us in any way possible. Also like and share the article with others for spread valuable knowledge.
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Hello Readers, CoolMonkTechie heartily welcomes you in this article (How To Manage The Lifecycle of Gestures In React Native ?).
In this article, We will learn how to manage the lifecycle of gestures in react native. The gesture responder system manages the lifecycle of gestures in react native application. A touch can go through several phases as the app determines what the user’s intention is. For example, the app needs to determine if the touch is scrolling, sliding on a widget, or tapping. This can even change during the duration of a touch. There can also be multiple simultaneous touches.
The touch responder system is needed to allow components to negotiate these touch interactions without any additional knowledge about their parent or child components.
A famous quote about learning is :
” Change is the end result of all true learning. “
So Let’s begin.
Best Practices
To make our app feel great, every action should have the following attributes:
Feedback/highlighting – show the user what is handling their touch, and what will happen when they release the gesture
Cancel-ability – when making an action, the user should be able to abort it mid-touch by dragging their finger away
These features make users more comfortable while using an app, because it allows people to experiment and interact without fear of making mistakes.
TouchableHighlight and Touchable
The responder system can be complicated to use. So we have provided an abstract Touchable implementation for things that should be “tappable“. This uses the responder system and allows us to configure tap interactions declaratively. Use TouchableHighlight anywhere where we would use a button or link on web.
Gesture Responder System Lifecycle
A view can become the touch responder by implementing the correct negotiation methods. There are two methods to ask the view if it wants to become responder:
View.props.onStartShouldSetResponder: (evt) => true, – Does this view want to become responder on the start of a touch?
View.props.onMoveShouldSetResponder: (evt) => true, – Called for every touch move on the View when it is not the responder: does this view want to “claim” touch responsiveness?
If the View returns true and attempts to become the responder, one of the following will happen:
View.props.onResponderGrant: (evt) => {} – The View is now responding for touch events. This is the time to highlight and show the user what is happening.
View.props.onResponderReject: (evt) => {} – Something else is the responder right now and will not release it.
If the view is responding, the following handlers can be called:
View.props.onResponderMove: (evt) => {} – The user is moving their finger.
View.props.onResponderRelease: (evt) => {} – Fired at the end of the touch, ie “touchUp”.
View.props.onResponderTerminationRequest: (evt) => true – Something else wants to become responder. Should this view release the responder? Returning true allows release.
View.props.onResponderTerminate: (evt) => {} – The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (happens with control center/ notification center on iOS).
evt is a synthetic touch event with the following nativeEvent form:
changedTouches – Array of all touch events that have changed since the last event
identifier – The ID of the touch
locationX – The X position of the touch, relative to the element
locationY – The Y position of the touch, relative to the element
pageX – The X position of the touch, relative to the root element
pageY – The Y position of the touch, relative to the root element
target – The node id of the element receiving the touch event
timestamp – A time identifier for the touch, useful for velocity calculation
touches – Array of all current touches on the screen
Capture ShouldSet Handlers
onStartShouldSetResponderand onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for ShouldSetResponderhandlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.
However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.
PanResponder reconciles several touches into a single gesture. It makes single-touch gestures resilient to extra touches, and can be used to recognize basic multi-touch gestures.
By default, PanResponder holds an InteractionManager handle to block long-running JS events from interrupting active gestures.
It provides a predictable wrapper of the responder handlers provided by the gesture responder system. For each handler, it provides a new gestureState object alongside the native event object:
onPanResponderMove: (event, gestureState) => {}
A native event is a synthetic touch event with form of PressEvent.
A gestureState object has the following:
stateID – ID of the gestureState- persisted as long as there at least one touch on screen
moveX – the latest screen coordinates of the recently-moved touch
moveY – the latest screen coordinates of the recently-moved touch
x0 – the screen coordinates of the responder grant
y0 – the screen coordinates of the responder grant
dx – accumulated distance of the gesture since the touch started
dy – accumulated distance of the gesture since the touch started
vx – current velocity of the gesture
vy – current velocity of the gesture
numberActiveTouches – Number of touches currently on screen
API
Only a single component can respond to touch events at one time – the component responding to events owns a global “interaction lock”. The PanResponder API helps us manage what component owns this lock through a set of callbacks. Each of these callbacks is also passed an event and gestureStateobject containing info about the touch events (e.g. position and velocity).
To create a PanResponder, we call PanResponder.create(callbacksObject). The result is a set of props that can be passed to View as props (these are the lower-level touch event handling props). We’ll typically wrap the result with useRef, since we only want to create a single PanResponder for the lifecycle of the component.
const ExampleComponent = () => {
const panResponder = React.useRef(
PanResponder.create({
// Ask to be the responder:
onStartShouldSetPanResponder: (evt, gestureState) => true,
onStartShouldSetPanResponderCapture: (evt, gestureState) =>
true,
onMoveShouldSetPanResponder: (evt, gestureState) => true,
onMoveShouldSetPanResponderCapture: (evt, gestureState) =>
true,
onPanResponderGrant: (evt, gestureState) => {
// The gesture has started. Show visual feedback so the user knows
// what is happening!
// gestureState.d{x,y} will be set to zero now
},
onPanResponderMove: (evt, gestureState) => {
// The most recent move distance is gestureState.move{X,Y}
// The accumulated gesture distance since becoming responder is
// gestureState.d{x,y}
},
onPanResponderTerminationRequest: (evt, gestureState) =>
true,
onPanResponderRelease: (evt, gestureState) => {
// The user has released all touches while this view is the
// responder. This typically means a gesture has succeeded
},
onPanResponderTerminate: (evt, gestureState) => {
// Another component has become the responder, so this gesture
// should be cancelled
},
onShouldBlockNativeResponder: (evt, gestureState) => {
// Returns whether this component should block native components from becoming the JS
// responder. Returns true by default. Is currently only supported on android.
return true;
}
})
).current;
return <View {...panResponder.panHandlers} />;
};
Example
PanResponder works with Animated API to help build complex gestures in the UI. The following example contains an animated View component which can be dragged freely across the screen.
In this article, We understood how to manage the lifecycle of gestures in react native. We also discussed about Best Practices and PanResponser usage in React Native platform.
Thanks for reading ! I hope you enjoyed and learned about the Gestures Concepts in React Native. Reading is one thing, but the only way to master it is to do it yourself.
Please follow and subscribe us on this blog and and support us in any way possible. Also like and share the article with others for spread valuable knowledge.
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