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A Short Note – Real DOM Vs Virtual DOM Vs Shadow DOM In JavaScript Frameworks

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (Real DOM Vs Virtual DOM Vs Shadow DOM In JavaScript Frameworks).

In this note series, we will understand the differences between the Real DOM, Virtual DOM and Shadow DOM in JavaScript Frameworks.

So Let’s begin.

Real DOM Vs Virtual DOM Vs Shadow DOM

Real DOMVirtual DOMShadow DOM
DefinitionIt is the representation of a document/webpage/web application’s user interface as a tree data structure (node and objects).It is a virtual representation of the real DOM as a tree data structure (node and objects).The Shadow DOM can be thought of as a “DOM within a DOM”. It is a separate DOM tree with it’s own elements and styles, fully separate from the main DOM.
UsageThe Real DOM is used in every browser.The virtual DOM is employed in many front-end frameworks and libraries like React, Vue etc.Web components use the concept of. Shadow DOM.
The purpose of each technologyIt provides a simpler, more programmatic method of representing web pages.The virtual DOM was created to address performance problems with webpages and web application that resulted from the constant re-rendering of the whole DOM whenever DOM elements were updated.The Shadow DOM was designed to contain and isolate DOM elements, hence preventing direct DOM leakage of those elements and their dependent data.
ImplementationReal DOM is implemented on the browser.Virtual DOM is utilized by frameworks and libraries such as React, Vue etc.Shadow DOM is implemented on the browser.
PrincipleThe DOM represents the document/webpage as nodes and objects, allowing programming languages like javascript to interact with the page using an API.The Virtual DOM is a tree representation of the real DOM using nodes and objects and is subsequently used as a blueprint to update the real DOM.The Shadow DOM doesn’t comprehensively represent the whole DOM. Instead of adding DOM items to the main DOM tree, it inserts subtrees of DOM elements into the document.
Real DOM Vs Virtual DOM Vs Shadow DOM

Conclusion

In this note series, we understood about Real DOM, Virtual DOM and Shadow DOM differences and usages in JavaScript Frameworks. We also understood the DOM principles about Real DOM, Virtual DOM and Shadow DOM.

Thanks for reading! I hope you enjoyed and learned about the Real DOM Vs Virtual DOM  Vs Shadow DOM In JavaScript Frameworks. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!

Android: Unveiling Android Runtime: A Comprehensive Overview for Developers and Enthusiasts

Hello Readers, CoolMonkTechie heartily welcomes you in this article (Unveiling Android Runtime: A Comprehensive Overview for Developers and Enthusiasts).

In this article, We will learn about Runtime in android. The Android operating system uses the Android Runtime (ART) as its managed runtime environment to run applications. It replaced the Dalvik runtime in Android 5.0 (Lollipop) as the default runtime. ART is responsible for executing and managing Android applications on the device.

A famous quote about learning is :

“In learning you will teach, and in teaching you will learn.”

So Let’s begin.

What is Android Runtime?

Android Runtime (ART) is the managed runtime environment used by the Android operating system to run applications. It replaced the Dalvik runtime in Android 5.0 (Lollipop) as the default runtime. ART is responsible for executing and managing Android applications on the device.”

ART utilizes an Ahead-of-Time compilation approach, where the app’s bytecode is translated into native machine code during the app installation process. In contrast, the Dalvik runtime employed Just-in-Time (JIT) compilation, interpreting the bytecode at runtime.

When we write our code in Java/Kotlin and build the APK, it gets converted to bytecode. Subsequently, our APK contains .dex files that house this bytecode. However, our Android device cannot run bytecode format directly. Therefore, the translation of the app bytecode into native machine code becomes necessary. This translation process is facilitated by Android Runtime (ART).

Android Runtime Types and Their Evolutions

Android has undergone several changes in its runtime environments over the years. The primary runtimes in Android include Dalvik and Android Runtime (ART). Let’s explore their evolution:

Dalvik Runtime:

Dalvik was the original runtime environment which uses in Android before version 5.0 (Lollipop). It uses Just-in-Time (JIT) Compilation, which translated the application’s bytecode into native machine code at runtime. This allowed for flexibility but sometimes led to increased startup times.

Disadvantage: Increased startup times, Low performance and decreases battery performance.

Android Runtime (ART):

ART replaced Dalvik as the default runtime in Android 5.0 (Lollipop). It uses default runtime (Android 5.0 – Present).

Ahead-of-Time (AOT) Compilation: One significant change in ART is the shift from JIT to Ahead-of-Time (AOT) compilation. The app’s bytecode converts into native machine code during the app installation process, reducing runtime overhead and improving overall performance.

Improved Performance: AOT compilation contributes to faster app startup times and more efficient execution.

Compact Dalvik:

Compact Dalvik introduced in Android 4.4 (KitKat) as an intermediate step before transitioning to ART.

Performance Improvements: While still using JIT compilation, Compact Dalvik included optimizations to improve app performance compared to earlier versions.

Project Mainline (Android 10 and Later):

Starting with Android 10, Project Mainline introduced a modular approach to system updates, enabling the Google Play Store to update core parts of the Android runtime independently of full system updates

Security and Update Flexibility: Mainline improves the security and flexibility of Android updates. It enables more frequent updates for critical runtime components.

ART Compiler (Android 7.0 – Nougat):

Android 7.0 (Nougat) introduced significant changes to the ART compiler, including the introduction of the Just-In-Time (JIT) compiler alongside the existing Ahead-of-Time (AOT) compiler.

Mixed Compilation: The mixed compilation approach employed both Ahead-of-Time (AOT) and Just-In-Time (JIT) compilation to enhance performance. The system compiled frequently executed code ahead of time, and it compiled less frequently used code at runtime for adaptability.

Project Treble (Android 8.0 – Oreo):

While not directly a runtime, Project Treble, introduced in Android Oreo, rearchitected the Android OS to separate the vendor implementation from the Android framework. This separation aimed to streamline the update process for Android devices.

Android Runtime (ART) Optimizations:

Ongoing: With each new Android version, ART continues to receive optimizations and improvements to enhance the performance and resource efficiency of Android applications.

ART in Android 12:

Ongoing Evolution: Android 12 and subsequent versions continue to refine ART with optimizations, security enhancements, and improvements in resource management.

Dalvik vs ART

DalvikART
JIT (Just In Time) based CompilationAOT (Ahead-of-Time) based Compilation
Low performanceHigh performance
More startup timeLess startup time
Less install timeMore install time
Less space on the diskMore space on the disk
Less boot timeMore boot time
Decreases battery performanceIncreases battery performance
Does not have a better Garbage collection as compared to ARTBetter Garbage collection than Dalvik
Comparision between Dalvik and ART

That’s all about in this article.

Conclusion

In this article, we learned about Android Runtime (ART). Understanding the evolution of Android runtimes is crucial for developers to adapt their applications to leverage new features, performance improvements, and security enhancements introduced in each version.Developers should also consider the compatibility of their apps with different runtime environments across various Android versions. We also discussed the different comparison between Dalvik and ART in Android.

Thanks for reading ! I hope you enjoyed and learned about Activity Lifecycle Concept in Android. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolMonkTechie as below link :

You can also follow official website and tutorials of Android as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!😊😊😊

A Short Note – Service vs IntentService In Android

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (Service vs IntentService In Android).

In this note series, we will understand the differences between the Service and IntentService in Android.

So Let’s begin.

Service

Service is an android component that is used to perform some long-running operations in the background, such as in the Music app, where we run the app in the background while using other mobile apps at the same time. The best part is that we don’t need to provide some UI for the operations to be performed in the background. By using Service, we can perform some InterProcess Communication(IPC) also. So, with the help of Service, we can perform a number of operations together because any application component can start a Service and can run in background.

There are three ways of using Service:

1. Foreground Service :

A foreground service is a Service that will let the user know about what is happening in the background. For example, in the Music application, the user can see the ongoing song on the device as a form of notification. So, here displaying notification is a must.

2. Background Service :

Here, the user will never know about what is happening in the background of the application. For example, whatsapp messenger compresses the image file to reduce the size while sending some images over whatsapp. This task is done in background and the user have no idea about what is going in the background. But for the API level 21 or higher, the Android System imposes some restrictions while using the Background Service. So, we take care of those restrictions before using the Background Service.

3. Bound Service :

The Bound Service is used when one or more than one application component binds the Service by using the bindService() method. If the applications unbind the Service, then the Service will be destroyed.

IntentService

The Service is the base class for the IntentService. Basically, it uses “work queue process” pattern where the IntentService handles the on-demand requests (expressed as Intents) of clients. So, whenever a client sends a request then the Service will be started and after handling each and every Intent, the Service will be stopped. Clients can send the request to start a Service by using Context.startService(Intent) . Here, a worker thread is created and all requests are handled using the worker thread but at a time, only one request will be processed.

To use IntentService, we have to extend the IntentService and implement the onHandleIntent(android.content.Intent).

Service vs IntentService

In this section, we will look upon some of the differences between the Service and IntentService, so that it will be easier for us to find which one to use in which condition. Let’s see the difference:

  • If we want some background task to be performed for a very long period of time, then we should use the IntentService. But at the same time, we should take care that there is no or very less communication with the main thread. If the communication is required then we can use main thread handler or broadcast intents. We can use Service for the tasks that don’t require any UI and also it is not a very long running task.
  • To start a Service, we need to call the onStartService() method while in order to start IntentService, we have to use Intent i.e. start the IntentService by calling Context.startService(Intent).
  • Service always runs on the Main thread while the IntentService runs on a separate Worker thread that is triggered from the Main thread.
  • Service can be triggered from any thread while the IntentService can be triggered only from the Main thread i.e. firstly, the Intent is received on the Main thread and after that, the Worker thread will be executed.
  • If we are using Service then there are chances that our Main thread will be blocked because Service runs on the Main thread. But, in case of IntentService, there is no involvement of the Main thread. Here, the tasks are performed in the form of Queue i.e. on the First Come First Serve basis.
  • If we are using Service, then we have to stop the Service after using it otherwise the Service will be there for an infinite period of time i.e. until our phone is in normal state. So, to stop a Service, we have to use stopService() or stopSelf() . But in the case of IntentService, there is no need of stopping the Service because the Service will be automatically stopped once the work is done.
  • If we are using IntentService, then we will find it difficult to interact with the UI of the application. If we want to out some result of the IntentService in our UI, then we have to take help of some Activity.

Conclusion

In this note series, we understood about Service and IntentService differences and usages in android. We also discussed about fundamental concepts of Service and IntentService. If we have some limited amount of tasks to be performed in the background, then we can use Service, otherwise, we can use IntentService.

Thanks for reading! I hope you enjoyed and learned about Service vs IntentService in Android. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow official website and tutorials of Android as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

iOS – Are 20 Quick Valuable Concepts Best way to Learn Swift?

Hello Readers, CoolMonkTechie heartily welcomes you in this article (Are 20 Quick Valuable Concepts Best way to Learn Swift? ).

In this article, We will discuss 20 quick valuable concepts which is the best way to learn swift and helps to build iOS applications. We’ll need Swift Foundation Concepts as we start building apps. It means that we introduce each topic in a way. This provides enough background to understand the foundation concepts.

A famous quote about learning is :

The beautiful thing about learning is that nobody can take it away from you.

So Let’s begin.


1. Hello World

It is common to start any tutorial for a new language with the Hello World example so we’ll start out by showing how easy this is to do in Swift:

print("Hello World!")      // Prints "Hello World!" to the output window in Xcode

To make this a little more personal, let’s look at one of the handy features of Swift (called string interpolation) where we can insert values into strings using the \(...) syntax. Below, we’ve inserted name into the middle of our string:

let name: String = "World"
print("Hello \(name)!")     // Prints "Hello World!"


2. When to use let vs var

We’ll notice in the example above we’ve used let to create the new variable for the name “Bob”. In Swift, we’ll choose from the following 2 options when creating a new variable:

  • let => Use let when we are defining a constant (a value that will not change)
let numberOfContinents: Int = 7   // Seven continents will not change so we've used "let"
  • var => Use var when we are defining a variable (a value that might change)
var continentsVisited: Int = 2   // Continents visited increases over time so we've used "var"

In general, it is considered a best practice to use constants (let) whenever possible.


3. Numbers

The two most common types of numbers we’ll use in Swift are integers (Int) and doubles (Double):

Integers are whole numbers with no fractional component:

let minValue: Int = -42
let maxValue: Int = 55 

Doubles can have a fractional component:

let pi: Double = 3.14159
let billAmount: Double = 10.25


4. Strings

Strings represent a series of characters:

let hello: String = "Hello"
let world: String = "World"

We can use string interpolation to construct new strings:

let helloWorld: String = "\(hello) \(world)"    // "Hello World"

Or we can use the + operator to combine strings:

let helloWorld: String = hello + " " + world    // "Hello World"


5. Booleans

Boolean is a very simple type in Swift as it can only ever be true or false:

let swiftIsCool: Bool = true
let iMissObjectiveC: Bool = false 


6. Arrays

Arrays store a list of values that must be of the same type. Below we’ve kept track of the previous bill amounts (which is a list of doubles):

// Notice how we've used "var" here since we want to append new items to the array
var previousBillAmounts: [Double] = [10.25, 21.32, 15.54]

To add a new bill to the array:

previousBillAmounts.append(52.45)    // Result: [10.25, 21.32, 15.54, 52.45]

To check on how many bills there are in the array:

let count = previousBillAmounts.count            // Result: 4

Or to check the first bill amount in the array:

let firstBillAmount = previousBillAmounts[0]    // Result: 10.25


7. Dictionaries

Much like we might use a real-world dictionary to look up the definition for a word, you can use the dictionary data structure in Swift to create associations between keys (the word in the real-world dictionary) and values (the definition in the real-world dictionary).

For example, let’s say we want to keep track of the ages of people that are using our app. This will best done using the following dictionary:

var people: [String: Int] = [
                              "Bob": 32,
                              "Cindy": 25
                            ]

Here, the key is the name of the person and the value is the person’s age.

Later on if we want to find out Bob’s age, we can look it up by doing:

let bobsAge = people["Bob"]

If we get a new user we can easily add them to our dictionary using the following syntax:

people["Dan"] = 56


8. Specifying Types

In most of the examples in this article, we are explicit with the types of our constants and variables. Explicit typing looks something like:

let name: String = "Bob"   // Explicitly designating "name" to be of type "String"

However, Swift is smart enough to infer the type for us in a lot of cases. The short example of previous example is:

let name = "Bob"   // Swift infers "name" is of type "String" since "Bob" is a String

In cases where Swift can infer the type, it’s not necessary to be explicit with the types for our constants and variables. We just do it in this guide so that the examples are easier to follow.


9. Any and AnyObject

Swift has two special “catch all types” that come in handy when a more specific type cannot determine.

  • AnyObject can represent an instance of any class type.
  • Any can represent an instance of any type at all.

In general, it’s a best practice to be as specific with our types as possible and avoid the use of AnyObject and Any, but they become particularly helpful when interacting with Objective-C code that is less strict on typing.


10. Optionals

Optionals is a very important concept in Swift and it means to improve the safety of Swift code. By simply placing a question mark (?) after any type, it declares that variable to be optional. An optional type allows that variable to exist in one of the following two states:

  1. There is a value and it equals x
  2. There isn’t a value at all

Let’s look at an example to make this more clear. Consider the following 2 examples where we are trying to convert a String to an Int:

// Example 1 (Conversion succeeds)
let input: String = "123"
let optionalConvertedInput: Int? = Int(input)  // optionalConvertedInput = 123

// Example 2 (Conversion fails - input is not a number)
let input: String = "123abc"
let optionalConvertedInput: Int? = Int(input)  // optionalConvertedInput = nil

Swift requires optionalConvertedInput to be of type Int? (or “optional Int”) so that it is explicit that convertedInput might not contain a value (in the case when the conversion fails). If we were to declare convertedInput as simply Int, we’d get a compile error.

There’s a handy syntax in Swift that we’ll use quite often when working with optionals. If we wanted to use the value of optionalConvertedInput later on in our code, we’d have to first check to make sure it’s not nil. We can do so using the following code:

if let convertedInput = optionalConvertedInput {
   // Code that gets executed when optionalConvertedInput is NOT nil
} else {
   // OptionalConvertedInput IS nil, do something else
}

In other languages like Java, NullPointerException is a common source of crashes. This exception fires when a null reference accesses. Swift’s Optionals go a long way to reduce this type of programming error.


Optionals in string interpolation

When using optionals in string interpolation, the value with either be Optional(...) or nil without being explicitly unwrapped. When the inner value needs, the optional must unwrap.

let maybeString: String? = "value"

print("\(maybeString)")  // prints -> Optional("value")
print("\(maybeString!)")  // prints -> "value"


11. Functions

Functions in Swift are very similar to other languages. The simplest function in Swift can write as:

// This prints "Hello!" to the output window
func printHello() {
    print("Hello!")
}

// Calls this function
printHello()

We can extend this function to be a little more personable by taking in a name and returning the greeting instead of printing it out:

// Takes in a "personName" parameter of type String and returns the greeting as a String
func sayHello(personName: String) -> String {
    // Implicitly returns when there is a single statement
    "Hello \(personName)!"
}

// Calls this function
let greeting: String = sayHello("Bob")

Things get a little more interesting when we start to have multiple parameters as Swift has the concept of external and local parameter names. An external parameter name is used to label arguments passed to a function call. A local parameter name is a name used in the implementation of the function.

// "to" + "and" are the external parameter names
// "person" + "anotherPerson" are the local parameter names
func sayHello(to person: String, and anotherPerson: String) -> String {
    "Hello \(person) and \(anotherPerson)!"
}

// Calls this function using the "external" parameter names
let greeting: String = sayHello(to: "Bill", and: "Ted")


12. Control Flow


Conditional Statements

If statements are very similar to other languages and can express as:

let temperatureInFahrenheit: Int = 90

if temperatureInFahrenheit <= 32 {
    print("It's very cold. Consider wearing a scarf.")
} else if temperatureInFahrenheit >= 86 {
    print("It's really warm. Don't forget to wear sunscreen.")
} else {
    print("It's not that cold. Wear a t-shirt.")
}


Loops

The two most common types of loops we’ll need in Swift are for loops and for-in loops.

For loops work well when we want to do something until a particular condition is met (in the case below until index >= 3):

// Simple for loop that prints "Hello" 3 times
for var index = 0; index < 3; index++ {
    print("Hello")
}

C-style for loops deprecated and will remove in future versions of Swift. For-in loops are preferred instead. The above example could be re-written as:

for _ in 0..<3 {
          print("Hello")
      }

For-in loops come in really handy when we want to do something to each item in a collection (such as an array):

let names = ["Anna", "Alex", "Brian", "Jack"]

// Loops over each name in "names" and prints out a greeting for each person
for name in names {
    print("Hello, \(name)!")
}

Sometimes, we want to loop over each item in an array and also keep track of the index of the item. Array’s enumerated() method can help you achieve this:

let names = ["Anna", "Alex", "Brian", "Jack"]

for (index, value) in names.enumerated() {
    print("Item \(index + 1): \(value)")
}


13. Classes

Classes are the building blocks of our app’s code. We define properties and methods to add functionality to our classes by using the same syntax as for variables and functions.

Below we can find a Person class that is meant to show an example of the types of things we’ll want to do when building our classes.

class Person {
	
    // Custom initializer - takes in firstName and lastName
    init(firstName: String, lastName: String) {
        self.firstName = firstName
        self.lastName = lastName

        // Increment type property each time a new person is created
        Person.numberOfPeople++
    }
	
    // *** Properties ***
	
    // Stored Property - Stored as part of the current instance of the class
    var firstName: String
    var lastName: String

    // Computed Property - computes "fullName" from "firstName" and "lastName"
    var fullName: String {
    	get {
            "\(firstName) \(lastName)"
    	}
    }

    // Type Property - Single instance for all instances of the class,
    // similar to a static property in Java
    static var numberOfPeople = 0   
    
    // *** Methods ***
    
    // Instance Method
    func greet() {
    	// Notice the use of "self" - self refers to the current instance and 
        // is similar to "this" in Java
    	print ("Hello \(self.firstName)")
    }
    
    // Type Method
    class func printNumberOfPeople() {
    	print("Number of people = \(Person.numberOfPeople)")
    }
}

// ... Using the Person Class ...

// Create a new instance of the Person class
let bob = Person(firstName: "Bob", lastName: "Smith")

// Call instance method
bob.greet()   // Prints "Hello Bob"

// Accessing properies
print("Bob's first name is: \(bob.firstName)")  // Prints "Bob's first name is: Bob"
print("Bob's full name is: \(bob.fullName)")    // Prints "Bob's full name is: Bob Smith"

// Call type method
// Prints "Number of people = 1" (since we've only created one Person)
Person.printNumberOfPeople()


14. Protocols

Protocols are similar to interfaces in other languages. Think about a protocol as a contract. The contract includes a set of methods that must be implemented. Any classes that choose to implement a protocol sign this contract and implement all the methods that are in the protocol.

Let’s say we have the following protocol (MyFriendlyGreeterProtocol) that defines 2 methods sayHello() and sayBye():

protocol MyFriendlyGreeterProtocol {
    func sayHello()
    func sayBye()
}

Any classes that implement this protocol (you implement a protocol by adding its name after the class defintion as shown below), must implement both of these methods:

class MyEnglishPerson: MyFriendlyGreeterProtocol {
    func sayHello() {
        print("Hello!")
    }

    func sayBye() {
        print("Bye!")
    }
	
    // ... other methods for this class ...

}

class MySpanishPerson: MyFriendlyGreeterProtocol {
    func sayHello() {
        print("Hola!")
    }

    func sayBye() {
        print("Adios!")
    }
	
    // ... other methods for this class ...
}

There is a lot more you can do with protocols as they form one of the key design patterns in iOS. The code above merely shows how to get started with the syntax for protocols.


15. Swift Closures

Closures are self-contained blocks of code that can be passed around and used in our code. These are similar to blocks in Objective-C and lambdas in other programming languages.

Swift Closures can capture and store references to any constants and variables from the context in which they are defined. This is known as “closing” over those constants and variables. Swift handles all of the memory management of capturing for you.

Closure Example:

Example: A function called makeIncrementer which contains a nested function

Here’s an example of a function called makeIncrementer, which contains a nested function called incrementer. The nested incrementer() function captures two values, runningTotal and amount, from its surrounding context. After capturing these values, incrementer is returned by makeIncrementer as a closure that increments runningTotal by amount each time it is called.

func makeIncrementer(forIncrement amount: Int) -> () -> Int {
    var runningTotal = 0
    func incrementer() -> Int {
        runningTotal += amount
        return runningTotal
    }
    return incrementer
}

The return type of makeIncrementer is () -> Int. This means that it returns a function, rather than a simple value. The function it returns has no parameters, and returns an Int value each time it is called.

The makeIncrementer(forIncrement:) function defines an integer variable called runningTotal, to store the current running total of the incrementer that will be returned. This variable is initialized with a value of 0.

The makeIncrementer(forIncrement:) function has a single Int parameter with an external name of forIncrement, and a local name of amount. The argument value passed to this parameter specifies how much runningTotal should be incremented by each time the returned incrementer function is called.

makeIncrementer defines a nested function called incrementer, which performs the actual incrementing. This function simply adds amount to runningTotal, and returns the result.

When considered in isolation, the nested incrementer() function might seem unusual:

func incrementer() -> Int {
    runningTotal += amount
    return runningTotal
}

The incrementer() function doesn’t have any parameters, and yet it refers to runningTotal and amount from within its function body. It does this by capturing a reference to runningTotal and amount from the surrounding function and using them within its own function body. Capturing by reference ensures that runningTotal and amount do not disappear when the call to makeIncrementer ends, and also ensures that runningTotal is available the next time the incrementer function is called.

Example: a function called makeIncrementer in action

Here’s an example of makeIncrementer in action:

// This example sets a constant called incrementByTen to refer to an //incrementer function that
// adds 10 to its runningTotal variable each time it is called.

let incrementByTen = makeIncrementer(forIncrement: 10)

incrementByTen()  // returns a value of 10
incrementByTen()  // returns a value of 20
incrementByTen()  // returns a value of 30


16. Type Casting (as, as?, as!)

Type casting changes the type of a particular instance to another compatible type. There are 3 ways to accomplish this with Swift:

  1. Guaranteed conversion with as : This is the safest cast. It will never fail since the compiler can guarantee the cast will work. Use this when you are upcasting from a child class to its parent or doing something like 1 as Float.
// Guaranteed conversion as the compiler can verify this will succeed
let myFloat = 1 as Float

// Guaranteed conversion as upcasting from a type to its parent type is safe 
// UIView is a parent of UITableView
let myView = myTableView as UIView

2. Conditional conversion with as? : This is a cautious cast. If the cast fails, it will return nil. This is needed when downcasting from a parent type to a child type.

// If myView is actually a tableView, the downcast will succeed, otherwise it will fail safely
if let myTableView = myView as? UITableView {
    print("The downcast succeeded!")
} else {
    print("The downcast failed!")   	   
}

3. Forced conversion with as! : This is a dangerous cast that you should avoid using. If the cast fails, this will crash our app. Use this cast carefully.

// DANGEROUS: If myView is actually a tableView, the downcast will succeed
// Otherwise it will crash the app
let myTableView = myView as! UITableView


17. Understanding the Exclamation Mark (!)

There are various places you might come across an exclamation mark in Swift code. The following examples are meant to capture the major types of use cases for the exclamation mark operator that can cause confusion when first learning Swift.

When getting the actual value out of an optional (called unwrapping an optional):

let possibleString: String? = "An optional string."

// DANGEROUS: possibleString must NOT be nil or this will crash
let forcedString: String = possibleString! 

// SAFE: Will only enter the if clause if possibleString is NOT nil
if let actualString = possibleString {
    // do something with actualString
}

// SAFE: Generally preferred alternate syntax to "if let" that can exit early
guard let actualString = possibleString else {
    // exit early or throw exception
}
// do something with actualString

When type casting (called forced conversion):

// DANGEROUS: If myView is actually a tableView, the downcast will succeed
// Otherwise it will crash the app
let myTableView = myView as! UITableView

When defining variables that are initially nil but get set soon afterwards and are guaranteed not to be nil after that (called implicitly unwrapped optionals):

let assumedString: String! = "An implicitly unwrapped optional string."

// no need for an exclamation mark since assumedString is an implicitly unwrapped optional
let implicitString: String = assumedString


18. Property Observers

A very useful inclusion of the Swift language is Property Observers. While the language might sound complex, it’s actually a literal explanation of what it does. It allows you to observe properties and respond to impending or finished property changes. It’s part of Apple’s goal to make Swift a cleaner language because a developer merely has to keep any logic related to updating properties in one convenient place.

Let’s look at an example.

Assume we have a Fitness tracking application and whenever a user enters their weight, we calculate and display their BMI to them.

Without property observers, and keeping in good practice (since BMI is calculated and not set in initialization), we might have a class like this –

Swift

class Profile {
    let height: Double
    var weight: Double
    private var BMI: Double
    
    init(weight: Double, height: Double) {
        self.height = height
        self.weight = weight
        self.BMI = weight / (height*height)
    }
    
    func getBMI() -> Double {
        self.BMI
    }
    
    func updateBMI() {
        self.BMI = weight / (height*height)
    }
}  

In a view where we ask the user to enter their new weight, we would call profile.updateBMI() after the new weight is set. Isn’t this a little tedious? It’s almost a trap for developers. We have to actively remember that we should update our BMI every time we update our weight.

Thankfully, with property observers, we don’t have to actively watch every property change as a developer. Our class becomes –

class Profile {
    let height: Double
    var weight: Double {
        didSet {
            updateBMI()
        }
    }
    private var BMI: Double
    
    init(weight: Double, height: Double) {
        self.height = height
        self.weight = weight
        self.BMI = weight / (height*height)
    }
    
    func getBMI() -> Double {
        self.BMI
    }
    
    func updateBMI() {
        self.BMI = weight / (height*height)
    }
}  

It might not look like much, but now whenever we update BMI, we don’t have to worry about calling updateBMI() and to be honest, we can clean this up even more by making BMI private(set), changing Profile to a struct and adding a mutating func.

struct Profile {
    let height: Double
    var weight: Double {
        didSet {
            updateBMI()
        }
    }
    private(set) var BMI: Double
    
    mutating private func updateBMI() {
        BMI = weight / (height * height)
    }
}  

What is mutating we ask? Well, normally Struct’s are read only. This is because in order for them to be fast, they need to take up space on Stack instead of Heap. A simple way to explain this is to imagine that Stack is writing with a Pen and Heap is writing with a Pencil. Some of you might think “well what’s the big deal? they both write.” But think about all the extra work that comes with a Pencil – We need an eraser, we have to clean the eraser off the paper and can end up using more material if we edit a lot. A pen, on the other hand, we just write (we’re assuming you’re not using an erasable pen or white-out) and it’s set.

Mutating gives us the ability to say, “Hey, this Struct will be read-only, but if I make it a variable, I might want to update its properties, so please give me the ability to edit that Struct”.

There’s a little more to this under the hood, but Structs tend to be pretty thread-safe, so we can assume every Struct exists by itself and it’s pretty safe to edit like this.


Other Property Observers

There are other property observers for every stage of a state change – willSet, set/get are included. willSet has the added ability of being able to compare newValue to the original value (called the property name).

A few hints about where didSet can be quite powerful is when dealing with network data and data sources. When a user has the ability to get objects from a server with a regular network call, a search and tapping a keyword, it can be useful if the var dataSource: [Models] has didSet to reload the data of the view. That way we won’t have to do it manually.


19. Working with JSON

A lot of the time when working with REST API’s (like Instagram, Twitter, etc), the data that comes back will be JSON. JSON is a human readable data format (very similar to XML).

Below is an example of JSON that simulates the type of JSON. We might get back when using an endpoint that returns movies and their ratings:

  • An open curly brace means the start of a dictionary
  • An open bracket means the start of an array
{
    "status": "OK",
    "movies": [
        {
            "title": "Whiplash",
            "rating": 8.5
        }, 
        {
            "title": "Feast",
            "rating": 5.2
        }, 
        {
            "title": "Kung Fury",
            "rating": 7.1
        }
    ]
}


Below is an example of how we extract the movies and ratings from that response:

// data returned from the network response will typically be of type
// NSData (which is a buffer of bytes)
let responseData: NSData = // ... some value retrieved from the network response ...

// Wrap our code in a do catch as our code might throw an exception which we need to handle
do {
    // Start by converting the NSData to a dictionary - a dictionary for the entire response
    if let responseDictionary = try NSJSONSerialization.JSONObjectWithData(responseData,
        options:NSJSONReadingOptions(rawValue:0)) as? [String:AnyObject] {

            // Dip inside the response to find the "movies" key and get the array of movies
            if let movies = responseDictionary["movies"] as? [AnyObject] {

                // Get each movie dictionary from the array of movies
                for movie in movies {
                
                    // Use the movie "title" key and "rating" key to get their values
                    if let title = movie["title"] as? String {
                        if let rating = movie["rating"] as? Double {
                            print("Title:\(title), rating:\(rating)")
                        }
                    }
                }
            }
    }
} catch {
    print("Error parsing JSON")
}


20. Playgrounds

Xcode includes a very useful tool for learning Swift called “Playgrounds”. It’s very easy to create a new playground through Xcode.

Once inside a playground, we can write Swift code and see it run immediately (without needing to build and run a project each time). This allows you to try out different syntaxes and test out our code before including it in our app.

We highly recommend checking out Playgrounds while we are learning Swift.

That’s all about in this article.

Related Other Articles / Posts


Conclusion

In this article, We discussed 20 quick valuable concepts which are the best way to learn swift and help to build iOS applications.

Thanks for reading! I hope you enjoyed and learned about the 20 quick valuable Swift Foundation Concepts. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – Do And Don’t Valuable Checklist Summary Of React Component Lifecycle Methods

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (Do And Don’t Valuable Checklist Summary Of React Component Lifecycle Methods).

In this note series, we will learn about the ReactJS Component Lifecycle methods checklist. And, this checklist points us to the principles of each lifecycle component method. So, this article will demonstrate the below React Component Lifecycle Methods checklist :

  • constructor
  • render
  • componentDidMount
  • componentDidUpdate
  • shouldComponentUpdate
  • componentWillUnmount
  • static getDerivedStateFromError
  • componentDidCatch

So Let’s begin.

1. constructor

DO

  • Assign the initial state to this.state directly.
  • Prepare all class fields and bind functions that will be passed as callbacks.

DON’T

  • Cause any side effects (AJAX calls, subscriptions etc.)
  • Call setState()
  • Copy props into state (only use this pattern if we intentionally want to ignore prop updates).

2. render

DO

  • Return a valid javascript value.
  • The render() function should be pure.

DON’T

  • Call setState()

3. componentDidMount

DO

  • Set up subscriptions
  • Network requests
  • May setState() immediately (Use this pattern with caution, because It often causes performance issues).

DON’T

  • Call this.setState as it will result in a re-render.

4. componentDidUpdate

DO

  • Network requests Incase if the props have changed otherwise not required.
  • May call setState() immediately in componentDidUpdate() ,but it must be wrapped in a condition.

DON’T

  • Call this.setState as it will result in a re-render. 

5. shouldComponentUpdate

DO

  • Use to increase performance of components.

DON’T

  • Cause any side effects (AJAX calls etc.)
  • Call this.setState

6. componentWillUnmount

DO

  • Remove any timers or listeners created in the life span of the component.

DON’T

  • Call this.setState, start new listeners or timers.

7. static getDerivedStateFromError

DO

  • Catch errors and return them as state objects.
  • Handle fallback rendering.

DON’T

  • Cause any side effects

8. componentDidCatch

DO

  • Side effects are permitted
  • Log errors

DON’T

  • Render a fallback UI with componentDidCatch() by calling setState.

Conclusion

In this note series, We understood about DO and DON’T checklist of the ReactJS lifecycle methods.

Thanks for reading! I hope you enjoyed and learned about DO and DON’T checklist of the React lifecycle methods. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow official website and tutorials of React as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below.

Thanks again Reading. HAPPY READING !!???



ReactJS – Is Composition Better Than Inheritance In React?

Hello Readers, CoolMonkTechie heartily welcomes you in this article (Is Composition Better Than Inheritance In React?).

In this article, we will learn about React topic ” Why Composition is better than Inheritance “. We will try to understand which works better in react, Inheritance or Composition using below points:

  • What are Composition and Inheritance ?
  • Composition vs Inheritance
  • Composition – Using props.children
  • Composition – Child Groups
  • Composition – Classes Work Too
  • What about Inheritance ?

Inheritance and Composition are two important parts of object-oriented programming when it comes to code reusability. Both of these concepts are also relevant to React components. Hence, the concept of inheritance vs composition is very important.

A famous quote about learning is :

He who learns but does not think, is lost! He who thinks but does not learn is in great danger.

So Let’s begin.


What are Composition and Inheritance ?

Composition and inheritance are the approaches to use multiple components together in ReactJS. This helps in code reuse. React recommends using composition instead of inheritance as much as possible and inheritance should be used in very specific cases only.

Inheritance uses the is-a relationship method. Derived components had to inherit the properties of the base component and it was quite complicated while modifying the behavior of any component. The composition aims for something better. Instead of inheriting the properties of other components, why not inherit only behavior, and add behavior to the desired component?

Composition does not inherit properties, only the behavior. This is a plus point but why? In inheritance, it was difficult to add new behavior because the derived component was inheriting all the properties of parent class and it was quite difficult to add new behavior. We had to add more uses cases. But in composition, we only inherit behavior and adding new behavior is fairly simple and easy.

For example, Let’s say we have a component to input username. We will have two more components to create and update the username field. We extended the UserNameForm component and extracted its method in child component using super.render().

Inheritance

class UserNameForm extends React.Component {
   render() {
      return (
         <div>
            <input type="text" />
         </div>
      );
   }
}
class CreateUserName extends UserNameForm {
   render() {
      const parent = super.render();
      return (
         <div>
            {parent}
            <button>Create</button>
         </div>
      )
   }
}
class UpdateUserName extends UserNameForm {
   render() {
      const parent = super.render();
      return (
         <div>
            {parent}
            <button>Update</button>
         </div>
      )
   }
}
ReactDOM.render(
   (<div>
      < CreateUserName />
      < UpdateUserName />
   </div>), document.getElementById('root')
);

Composition

class UserNameForm extends React.Component {
   render() {
      return (
         <div>
            <input type="text" />
         </div>
      );
   }
}
class CreateUserName extends React.Component {
   render() {
      return (
         <div>
            < UserNameForm />
            <button>Create</button>
         </div>
      )
   }
}
class UpdateUserName extends React.Component {
   render() {
      return (
         <div>
            < UserNameForm />
            <button>Update</button>
         </div>
      )
   }
}
ReactDOM.render(
   (<div>
      <CreateUserName />
      <UpdateUserName />
   </div>), document.getElementById('root')
);

Use of composition is simpler than inheritance and easy to maintain the complexity.


Composition vs Inheritance

React has a powerful composition model, and we recommend using composition instead of inheritance to reuse code between components. We can differentiate the below points between Inheritance and Composition :

  • Inheritance can be overused.
  • Composition of behavior can be simpler and easier.
  • React supports using composition over deep inheritance.
  • Inheritance inherits the properties of other components while Composition does not inherit properties, only the behavior.
  • In inheritance, it was difficult to add new behavior because the derived component was inheriting all the properties of parent class and it was quite difficult to add new behavior. We had to add more uses cases. But in composition, we only inherit behavior and adding new behavior is fairly simple and easy.


Composition – Using props.children

Some components don’t know their children ahead of time. This is especially common for components like Sidebar or Dialog that represent generic “boxes”.

We recommend that such components use the special children prop to pass children elements directly into their output. This lets other components pass arbitrary children to them by nesting the JSX.

Anything inside the <FancyBorder> JSX tag gets passed into the FancyBorder component as a children prop. Since FancyBorder renders {props.children} inside a <div>, the passed elements appear in the final output.

/* FancyBorder will componse with children*/
function FancyBorder(props) {
  return (
    <div className={'FancyBorder FancyBorder-' + props.color}>
      {props.children}
    </div>
  );
}

/* WelcomeDialog uses FancyBorder with children*/
function WelcomeDialog() {
  return (
    <FancyBorder color="blue">
      <h1 className="Dialog-title">
        Welcome
      </h1>
      <p className="Dialog-message">
        Thank you for visiting our spacecraft!
      </p>
    </FancyBorder>
  );
}

We can conclude that

  • Any Components within <FancyBorder> become props.children
  • The parent component can wrap children in a <div> for layout/style


Composition – Child Groups

While this is less common, sometimes you might need multiple “holes” in a component. In such cases you may come up with your own convention instead of using children.

React elements like <Contacts /> and <Chat /> are just objects, so you can pass them as props like any other data. This approach may remind you of “slots” in other libraries but there are no limitations on what you can pass as props in React.

function SplitPane(props) {
  return (
    <div className="SplitPane">
      <div className="SplitPane-left">
        {props.left}
      </div>
      <div className="SplitPane-right">
        {props.right}
      </div>
    </div>
  );
}

function App() {
  return (
    <SplitPane
      left={
        <Contacts />
      }
      right={
        <Chat />
      } />
  );
}

We can conclude that

  • Sometimes components have children in several places
  • Assigning the child components to prop names can help organize


Composition – Classes Work Too

Sometimes we think about components as being “special cases” of other components. For example, we might say that a WelcomeDialog is a special case of Dialog.

In React, this is also achieved by composition, where a more “specific” component renders a more “generic” one and configures it with props.

Composition works equally well for components defined as classes.

function Dialog(props) {
  return (
    <FancyBorder color="blue">
      <h1 className="Dialog-title">
        {props.title}
      </h1>
      <p className="Dialog-message">
        {props.message}
      </p>
      {props.children}
    </FancyBorder>
  );
}

class SignUpDialog extends React.Component {
  constructor(props) {
    super(props);
    this.handleChange = this.handleChange.bind(this);
    this.handleSignUp = this.handleSignUp.bind(this);
    this.state = {login: ''};
  }

  handleChange(e) {
    this.setState({login: e.target.value});
  }

  handleSignUp() {
    alert(`Welcome aboard, ${this.state.login}!`);
  }

  render() {
    return (
      <Dialog title="Mars Exploration Program"
              message="How should we refer to you?">
        <input value={this.state.login}
               onChange={this.handleChange} />

        <button onClick={this.handleSignUp}>
          Sign Me Up!
        </button>
      </Dialog>
    );
  }
}

We can conclude that

  • Both Stateless Functions and Classes compose
  • Specific Components can configure General Components
  • Props can be used to configure


What about Inheritance ?

  • Facebook doesn’t use inheritance beyond initial Component Classes
  • Frontends can be built using a mixture of ‘general’ and ‘specific’ components
  • Use Props to pass specific attributes and children to render specific behavior
  • Behavior shared within Components such as logic or utilities can be shared as JavaScript libraries or modules
  • Using import is more useful and less restricting then extends

That’s all about in this article.



Conclusion

In this article, We understood which works better in react, Inheritance or Composition. Inheritance and composition both can be used for code reusability and for enhancing components but according to the core React team, we should prefer composition over inheritance.

Thanks for reading ! I hope you enjoyed and learned about Composition concept is better than Inheritance in React. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow the official website and tutorials of React below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

Android – Understanding Android Activity Lifecycle

Hello Readers, CoolMonkTechie heartily welcomes you in this article (Understanding Android Activity Lifecycle).

In this article, We will learn about Activity Lifecycle in android. Activity in Android is one of the most important components of Android. It is the Activity where we put the UI of our application. So, if we are new to Android development then we should learn what an Activity is in Android and what is the lifecycle of an Activity.

A famous quote about learning is :

“Change is the end result of all true learning.”


So Let’s begin.


What is an Activity in Android?

The Activity class is a crucial component of an Android app, and the way activities are launched and put together is a fundamental part of the platform’s application model.

Whenever we open an Android application, then we see some UI drawn over our screen. That screen is called an Activity. It is the basic component of Android and whenever we are opening an application, then we are opening some activity.

For example, when we open our Gmail application, then we see our emails on the screen. Those emails are present in an Activity. If we open some particular email, then that email will be opened in some other Activity.

When we all started with coding, we know about the main method from where the program begins execution. Similarly, in Android, Activity is the one from where the Android Application starts its process. Activity is one screen of the app’s user interface. There is a series of methods that run in an activity.

There is a lifecycle associated with every Activity and to make an error-free Android application, we have to understand the lifecycle of Activity and write the code accordingly.


What is the Android Activity Lifecycle ?

As a user navigates through, out of, and back to our app, the Activity instances in your app transition through different states in their lifecycle. The Activity class provides a number of callbacks that allow the activity to know that a state has changed: that the system is creating, stopping, or resuming an activity, or destroying the process in which the activity resides.

Within the lifecycle callback methods, we can declare how our activity behaves when the user leaves and re-enters the activity.

For example, if we’re building a streaming video player, we might pause the video and terminate the network connection when the user switches to another app. When the user returns, we can reconnect to the network and allow the user to resume the video from the same spot. In other words, each callback allows us to perform specific work that’s appropriate to a given change of state. Doing the right work at the right time and handling transitions properly make our app more robust and performant. For example, good implementation of the lifecycle callbacks can help ensure that our app avoids:

  • Crashing if the user receives a phone call or switches to another app while using our app.
  • Consuming valuable system resources when the user is not actively using it.
  • Losing the user’s progress if they leave our app and return to it at a later time.
  • Crashing or losing the user’s progress when the screen rotates between landscape and portrait orientation.

The Core Set Of Android Activity Lifecycle Callbacks

An Android activity undergoes through a number of states during its whole life cycle. To navigate transitions between stages of the activity lifecycle, the Activity class provides a core set of six callbacks: onCreate()onStart()onResume()onPause()onStop(), and onDestroy(). The system invokes each of these callbacks as an activity enters a new state.

Source: Android Developer – Android Activity Lifecycle

 The Activity lifecycle consists of 7 methods:

  1. onCreate() : This method calls When a user first opens an activity. We must implement this callback, which fires when the system first creates the activity. On activity creation, the activity enters the Created state. In the onCreate() method, we perform basic application startup logic that should happen only once for the entire life of the activity.
  2. onStart(): When the activity enters the Started state, the system invokes this callback. The onStart() call makes the activity visible to the user, as the app prepares for the activity to enter the foreground and become interactive..
  3. onResume(): When the activity enters the Resumed state, it comes to the foreground, and then the system invokes the onResume() callback. This is the state in which the app interacts with the user. 
  4. onPause():  The system calls this method as the first indication that the user is leaving your activity. it indicates that the activity is no longer in the foreground. Use the onPause() method to pause or adjust operations that should not continue while the Activity is in the Paused state, and that we expect to resume shortly.
  5. onStop(): When our activity is no longer visible to the user, it has entered the Stopped state, and the system invokes the onStop() callback. This may occur, for example, when a newly launched activity covers the entire screen. The system may also call onStop() when the activity has finished running, and is about to be terminated.
  6. onRestart(): It calls when the activity in the stopped state is about to start again.
  7. onDestroy(): It  calls when the activity clears from the application stack.The system invokes this callback either because:
    • the activity is finishing (due to the user completely dismissing the activity or due to finish() being called on the activity), or
    • the system is temporarily destroying the activity due to a configuration change (such as device rotation or multi-window mode).

So, these are the 7 methods that associates with the lifecycle of an activity.


Use-cases of Activity Lifecycle

Now, let’s see real-life use-cases to understand the lifecycle for an activity.


Use Case 01

When we open the activity for the first time, the sequence of state change it goes through is,

onCreate -> onStart -> onResume

After this point, The user uses the activity when it is ready.


Use Case 02

Now, let’s say we are minimizing the app by pressing the home button of the phone. The state changes it will go through is,

onPause -> onStop


Use Case 03

When we are moving to and from between activities, let’s say Activity A and Activity B. So, we will break it down into steps.

First, it opens Activity A, where the following states call initially,

onCreate -> onStart -> onResume

Then let’s say on a click of a button we opened Activity B. While opening Activity B, first, onPause will be called for Activity A and then,

onCreate -> onStart -> onResume

will call for Activity B. Then to finish this off, onStop of Activity A will be called and finally, Activity B would be loaded.

Now, when we press the back button from Activity B to Activity A, then first,onPause of Activity B is called and then,

onRestart -> onStart -> onResume

calls for Activity A and it displays to the user. Here we can see onRestart gets called rather then onCreate as it is restarting the activity and not creating it.

Then after onResume of Activity A is called then,

onStop -> onDestroy 

calls for Activity B and hence the activity destroys as the user has moved to Activity A.


Use Case 04

Pressing the lock button while activity is on then,

onPause -> onStop 

calls and when we reopen the app again,

onRestart -> onStart -> onResume

calls.


Use Case 05

When we kill the app from the recent app’s tray,

onPause -> onStop -> onDestroy 

it gets called. Here you can see we are getting the onDestroy state getting called as we are killing the instance of the activity.

When we now reopen the activity, it will call onCreate and not onRestart to start the activity.


Use Case 06

Consider a use-case where we need to ask permission from the user. Majority of the times we do it in onCreate.

Now, an edge case here is let’s say we navigate to a phone’s Settings app and deny the permission there, and then I came back to the initial app’s activity. Here, onCreate would not be called.

So, our permission check could not be satisfied here. To overcome this, onStart is the best place to put your permission check as it will handle the edge cases.

That’s all about in this article.


Conclusion

In this article, we learned about what an Activity is in Android and what is the lifecycle of an Activity . We also discussed the different Use-cases of Activity LifeCycle in Android.

Thanks for reading ! I hope you enjoyed and learned about Activity Lifecycle Concept in Android. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolMonkTechie as below link :

You can also follow official website and tutorials of Android as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

iOS – An Overview Of Swift Closures In iOS

Hello Readers, CoolMonkTechie heartily welcomes you in this article (An Overview Of Swift Closures In iOS) .

In this article, we will learn about Swift Closures in iOS. Swift Closures are other types of Swift functions which can be defined without using keyword func and a function name. Closures in Swift are similar to blocks in C and Objective-C and to lambdas in other programming languages. This article covers Swift Closures related concepts (like Closure Expressions, Trailing Closures, Capturing Values, Closure as Reference Types and Auto-closures) in iOS with an authentic example.

A famous quote about learning is :

” Develop a passion for learning. If you do, you will never cease to grow. ”

So Let’s begin.

Swift Closures Overview

Closures are self-contained blocks of functionality that can be passed around and used in our code. It is similar to blocks in C and Objective-C and to lambdas in other programming languages.”

Swift Closures can capture and store references to any constants and variables from the context in which they are defined. We know this as closing over those constants and variables. Swift handles all the memory management of capturing for us.

Global and nested functions are special cases of closures. Closures take one of three forms:

  • Global functions are closures that have a name and don’t capture any values.
  • Nested functions are closures that have a name and can capture values from their enclosing function.
  • Closure expressions are unnamed closures written in a lightweight syntax that can capture values from their surrounding context.

Swift’s closure expressions have a clean and clear style, with optimizations that encourage brief, clutter-free syntax in common scenarios. These optimizations include:

  • Inferring parameter and return value types from context
  • Implicit returns from single-expression closures
  • Shorthand argument names
  • Trailing closure syntax

Swift Closure Expressions

Closure expressions are a way to write inline closures in a brief, focused syntax. Closure expressions provide several syntax optimizations for writing closures in a shortened form without loss of clarity or intent. The closure expression examples below illustrate these optimizations by refining a single example of the sorted(by:) method over several iterations, each of which expresses the same functionality in a more succinct way.

The Sorted Method

Swift’s standard library provides a method called sorted(by:), which sorts an array of values of a known type, based on the output of a sorting closure that we provide. Once it completes the sorting process, the sorted(by:) method returns a new array of the same type and size as the old one, with its elements in the correct sorted order. The original array is not modified by the sorted(by:) method.

The closure expression examples below use the sorted(by:) method to sort an array of String values in reverse alphabetical order. Here’s the initial array to be sorted:

let names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]

The sorted(by:) method accepts a closure that takes two arguments of the same type as the array’s contents, and returns a Bool value to say whether the first value should appear before or after the second value once the values are sorted. The sorting closure needs to return true if the first value should appear before the second value, and false otherwise.

This example is sorting an array of String values, and so the sorting closure needs to be a function of type (String, String) -> Bool.

One way to provide the sorting closure is to write a normal function of the correct type, and to pass it in as an argument to the sorted(by:) method:

func backward(_ s1: String, _ s2: String) -> Bool {
    return s1 > s2
}
var reversedNames = names.sorted(by: backward)
// reversedNames is equal to ["Ewa", "Daniella", "Chris", "Barry", "Alex"]

In this example, if the first string (s1) is greater than the second string (s2), the backward (_:_:) function will return true, it is showing that s1 should appear before s2 in the sorted array. For characters in strings, “greater than” means “appears later in the alphabet than”. This means that the letter (B) is greater than the letter (A), and the string (Tom) is greater than the string (Tim). This gives a reverse alphabetical sort, with (Barry) being placed before (Alex), and so on.

However, this is a rather long-winded way to write what is essentially a single-expression function (a > b). In this example, it would be preferable to write the sorting closure inline, using closure expression syntax.

Closure Expression Syntax

Closure expression syntax has the following general form:

{ (parameters) -> return type in
    statements
}

The parameters in closure expression syntax can be in-out parameters, but they can’t have a default value. Variadic parameters can be used if we name the variadic parameter. Tuples can also be used as parameter types and return types.

The example below shows a closure expression version of the backward(_:_:) function from above:

reversedNames = names.sorted(by: { (s1: String, s2: String) -> Bool in
    return s1 > s2
})

We are aware that the declaration of parameters and return type for this inline closure is identical to the declaration from the backward(_:_:) function. In both cases, it is written as (s1: String, s2: String) -> Bool. However, for the inline closure expression, the parameters and return type are written inside the curly braces, not outside of them.

The start of the closure’s body is introduced by the in keyword. This keyword indicates that the definition of the closure’s parameters and return type has finished, and the body of the closure is about to begin.

Inferring Type From Context

Because the sorting closure is passed as an argument to a method, Swift can infer the types of its parameters and the type of the value it returns. The sorted(by:) method is being called on an array of strings, so its argument must be a function of type (String, String) -> Bool. This means that the (String, String) and Bool types don’t need to be written as part of the closure expression’s definition. Because all of the types can be inferred, the return arrow (->) and the parentheses around the names of the parameters can also be omitted:

reversedNames = names.sorted(by: { s1, s2 in return s1 > s2 } )

It is always possible to infer the parameter types and return type when passing a closure to a function or method as an inline closure expression. As a result, we never need to write an inline closure in its fullest form when the closure is used as a function or method argument.

In the case of the sorted(by:) method, the purpose of the closure is clear from the fact that sorting is taking place, and it is safe for a reader to assume that the closure is likely to be working with String values, because it is assisting with the sorting of an array of strings.

Implicit Returns from Single-Expression Closures

Single-expression closures can implicitly return the result of their single expression by omitting the return keyword from their declaration, as in this version of the previous example:

reversedNames = names.sorted(by: { s1, s2 in s1 > s2 } )

Here, the function type of the sorted(by:) method’s argument makes it clear that a Bool value must be returned by the closure. Because the closure’s body contains a single expression (s1 > s2) that returns a Bool value, there’s no ambiguity, and the return keyword can be omitted.

Shorthand Argument Names

Swift automatically provides shorthand argument names to inline closures, which can be used to refer to the values of the closure’s arguments by the names $0$1$2, and so on.

If we use these shorthand argument names within our closure expression, we can omit the closure’s argument list from its definition, and the number and type of the shorthand argument names will be inferred from the expected function type. The in keyword can also be omitted, because the closure expression is made up entirely of its body:

reversedNames = names.sorted(by: { $0 > $1 } )

Here, $0 and $1 refer to the closure’s first and second String arguments.

Operator Methods

This is an even shorter way to write the closure expression above. Swift’s String type defines its string-specific implementation of the greater-than operator (>) as a method that has two parameters of type String, and returns a value of type Bool. This exactly matches the method type needed by the sorted(by:) method. Therefore, we can simply pass in the greater-than operator, and Swift will infer that we want to use its string-specific implementation:

reversedNames = names.sorted(by: >)

Trailing Swift Closures

If we need to pass a closure expression to a function as the function’s final argument and the closure expression is long, it can be useful to write it as a trailing closure instead. We write a trailing closure after the function call’s parentheses, even though the trailing closure is still an argument to the function.When we use the trailing closure syntax, we don’t write the argument label for the first closure as part of the function call.

A function call can include multiple trailing closures; however, the first few examples below use a single trailing closure.

func someFunctionThatTakesAClosure(closure: () -> Void) {
    // function body goes here
}

// Here's how you call this function without using a trailing closure:

someFunctionThatTakesAClosure(closure: {
    // closure's body goes here
})

// Here's how you call this function with a trailing closure instead:

someFunctionThatTakesAClosure() {
    // trailing closure's body goes here
}

The string-sorting closure from the Closure Expression Syntax section above can be written outside of the sorted(by:) method’s parentheses as a trailing closure:

reversedNames = names.sorted() { $0 > $1 }

If a closure expression is provided as the function’s or method’s only argument and we provide that expression as a trailing closure, we don’t need to write a pair of parentheses () after the function or method’s name when we call the function:

reversedNames = names.sorted { $0 > $1 }

Trailing closures are most useful when the closure is sufficiently long that it is not possible to write it inline on a single line.

Example

If a function takes multiple closures, we omit the argument label for the first trailing closure and we label the remaining trailing closures. For example, the function below loads a picture for a photo gallery:

func loadPicture(from server: Server, completion: (Picture) -> Void, onFailure: () -> Void) {
    if let picture = download("photo.jpg", from: server) {
        completion(picture)
    } else {
        onFailure()
    }
}

When we call this function to load a picture, we provide two closures. The first closure is a completion handler that displays a picture after a successful download. The second closure is an error handler that displays an error to the user.

loadPicture(from: someServer) { picture in
    someView.currentPicture = picture
} onFailure: {
    print("Couldn't download the next picture.")
}

In this example, the loadPicture(from:completion:onFailure:) function dispatches its network task into the background, and calls one of the two completion handlers when the network task finishes. Writing the function this way lets us cleanly separate the code that’s responsible for handling a network failure from the code that updates the user interface after a successful download, instead of using just one closure that handles both circumstances.

Capturing Values In Swift Closures

A closure can capture constants and variables from the surrounding context in which it is defined. The closure can then refer to and modify the values of those constants and variables from within its body, even if the original scope that defined the constants and variables no longer exists.

In Swift, the simplest form of a closure that can capture values is a nested function, written within the body of another function. A nested function can capture any of its outer function’s arguments and can also capture any constants and variables defined within the outer function.

Example

Here’s an example of a function called makeIncrementer, which contains a nested function called incrementer. The nested incrementer() function captures two values, runningTotal and amount, from its surrounding context. After capturing these values, incrementer is returned by makeIncrementer as a closure that increments runningTotal by amount each time it is called.

Code Syntax 1: makeIncrementer() function

func makeIncrementer(forIncrement amount: Int) -> () -> Int {
    var runningTotal = 0
    func incrementer() -> Int {
        runningTotal += amount
        return runningTotal
    }
    return incrementer
}

The return type of makeIncrementer is () -> Int. This means that it returns a function, rather than a simple value. The function it returns has no parameters, and returns an Int value each time it is called.

The makeIncrementer(forIncrement:) function defines an integer variable called runningTotal, to store the current running total of the incrementer that will be returned. This variable is initialized with a value of 0.

The makeIncrementer(forIncrement:) function has a single Int parameter with an argument label of forIncrement, and a parameter name of amount. The argument value passed to this parameter specifies how much runningTotal should be incremented by each time the returned incrementer function is called. The makeIncrementer function defines a nested function called incrementer, which performs the actual incrementing. This function simply adds amount to runningTotal, and returns the result.

Code Syntax 2: incrementer() function

When considered in isolation, the nested incrementer() function might seem unusual:

func incrementer() -> Int {
    runningTotal += amount
    return runningTotal
}

The incrementer() function doesn’t have any parameters, and yet it refers to runningTotal and amount from within its function body. It does this by capturing a reference to runningTotal and amount from the surrounding function and using them within its own function body. Capturing by reference ensures that runningTotal and amount don’t disappear when the call to makeIncrementer ends, and also ensures that runningTotal is available the next time the incrementer function is called.

Code Syntax 3: makeIncrementer() function usage

Here’s an example of makeIncrementer usage is :

let incrementByTen = makeIncrementer(forIncrement: 10)

This example sets a constant called incrementByTen to refer to an incrementer function that adds 10 to its runningTotal variable each time it is called. Calling the function multiple times shows this behavior in action:

incrementByTen()
// returns a value of 10
incrementByTen()
// returns a value of 20
incrementByTen()
// returns a value of 30

If we create a second incrementer, it will have its own stored reference to a new, separate runningTotal variable:

let incrementBySeven = makeIncrementer(forIncrement: 7)
incrementBySeven()
// returns a value of 7

Calling the original incrementer (incrementByTen) again continues to increment its own runningTotal variable, and does not affect the variable captured by incrementBySeven:

incrementByTen()
// returns a value of 40

We are aware that Swift may instead capture and store a copy of a value as an optimization, if that value is not mutated by a closure, and if the value is not mutated after the closure is created.

Swift also handles all memory management involved in disposing of variables when they are no longer needed.

If we assign a closure to a property of a class instance, and the closure captures that instance by referring to the instance or its members, we will create a strong reference cycle between the closure and the instance. Swift uses capture lists to break these strong reference cycles.

Swift Closures As Reference Types

In the example above, incrementBySeven and incrementByTen are constants, but the closures these constants refer to are still able to increment the runningTotal variables that they have captured. This is because functions and closures are reference types.

Whenever we assign a function or a closure to a constant or a variable, we are actually setting that constant or variable to be reference to the function or closure.

Example

In the example above, it is the choice of closure that incrementByTen refers to that is constant, and not the contents of the closure itself.

This also means that if we assign a closure to two different constants or variables, both of those constants or variables refer to the same closure.

let alsoIncrementByTen = incrementByTen
alsoIncrementByTen()
// returns a value of 50

incrementByTen()
// returns a value of 60

The example above shows that calling alsoIncrementByTen is the same as calling incrementByTen. Because both of them refer to the same closure, they both increment and return the same running total.

Escaping Swift Closures

A closure is said to escape a function when the closure is passed as an argument to the function, but is called after the function returns. When we declare a function that takes a closure as one of its parameters, we can write @escaping before the parameter’s type to indicate that the closure is allowed to escape.

One way that a closure can escape is by being stored in a variable that’s defined outside the function.

Example

As an example, many functions that start an asynchronous operation take a closure argument as a completion handler. The function returns after it starts the operation, but the closure isn’t called until the operation is completed—the closure needs to escape, to be called later.

Code Syntax 1 : someFunctionWithEscapingClosure() function

var completionHandlers = [() -> Void]()
func someFunctionWithEscapingClosure(completionHandler: @escaping () -> Void) {
    completionHandlers.append(completionHandler)
}

The someFunctionWithEscapingClosure(_:) function takes a closure as its argument and adds it to an array that’s declared outside the function. If we didn’t mark the parameter of this function with @escaping, we would get a compile-time error.

An escaping closure that refers to self needs special consideration if self refers to an instance of a class. Capturing self in an escaping closure makes it easy to accidentally create a strong reference cycle.

Normally, a closure captures variables implicitly by using them in the body of the closure, but in this case we need to be explicit. If we want to capture self, write self explicitly when we use it, or include self in the closure’s capture list. Writing self explicitly lets we express our intent, and reminds us to confirm that there isn’t a reference cycle.

Code Syntax 2 : doSomething() function

For example, in the code below, the closure passed to someFunctionWithEscapingClosure(_:) refers to self explicitly. In contrast, the closure passed to someFunctionWithNonescapingClosure(_:) is a non-escaping closure, which means it can refer to self implicitly.

func someFunctionWithNonescapingClosure(closure: () -> Void) {
    closure()
}

class SomeClass {
    var x = 10
    func doSomething() {
        someFunctionWithEscapingClosure { self.x = 100 }
        someFunctionWithNonescapingClosure { x = 200 }
    }
}

let instance = SomeClass()
instance.doSomething()
print(instance.x)
// Prints "200"

completionHandlers.first?()
print(instance.x)
// Prints "100"

Here’s a version of doSomething() that captures self by including it in the closure’s capture list, and then refers to self implicitly:

class SomeOtherClass {
    var x = 10
    func doSomething() {
        someFunctionWithEscapingClosure { [self] in x = 100 }
        someFunctionWithNonescapingClosure { x = 200 }
    }
}

If self is an instance of a structure or an enumeration, we can always refer to self implicitly. However, an escaping closure can’t capture a mutable reference to self when self is an instance of a structure or an enumeration. Structures and enumerations don’t allow shared mutability.

struct SomeStruct {
    var x = 10
    mutating func doSomething() {
        someFunctionWithNonescapingClosure { x = 200 }  // Ok
        someFunctionWithEscapingClosure { x = 100 }     // Error
    }
}

The call to the someFunctionWithEscapingClosure function in the example above is an error because it’s inside a mutating method, so self is mutable. That violates the rule that escaping closures can’t capture a mutable reference to self for structures.

Auto-closures

An auto-closure is a closure that is automatically created to wrap an expression that’s being passed as an argument to a function. It doesn’t take any arguments, and when it’s called, it returns the value of the expression that’s wrapped inside of it. This syntactic convenience lets us omit braces around a function’s parameter by writing a normal expression instead of an explicit closure. It’s common to call functions that take auto-closures, but it’s not common to implement that kind of function.

For example, the assert(condition:message:file:line:) function takes an auto-closure for its condition and message parameters; its condition parameter is evaluated only in debug builds and its message parameter is evaluated only if condition is false.

An auto-closure lets us delay evaluation, because the code inside isn’t run until we call the closure. Delaying evaluation is useful for code that has side effects or is computationally expensive, because it lets us control when that code is evaluated.

Code Syntax 1 : Closure delays evaluation

The code below shows how a closure delays evaluation.

var customersInLine = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]
print(customersInLine.count)
// Prints "5"

let customerProvider = { customersInLine.remove(at: 0) }
print(customersInLine.count)
// Prints "5"

print("Now serving \(customerProvider())!")
// Prints "Now serving Chris!"
print(customersInLine.count)
// Prints "4"

Even though the first element of the customersInLine array is removed by the code inside the closure, the array element isn’t removed until the closure is actually called. If the closure is not called, the expression inside the closure is not evaluated. It means the array element is not removed. We are aware that the type of customerProvider is not String but () -> String — a function with no parameters that returns a string.

Code Syntax 2 : Closure as an argument to a function

We can get the same behavior of delayed evaluation when we pass a closure as an argument to a function.

// customersInLine is ["Alex", "Ewa", "Barry", "Daniella"]
func serve(customer customerProvider: () -> String) {
    print("Now serving \(customerProvider())!")
}
serve(customer: { customersInLine.remove(at: 0) } )
// Prints "Now serving Alex!"

The serve(customer:) function in the listing above takes an explicit closure that returns a customer’s name. The version of serve(customer:) below performs the same operation but, instead of taking an explicit closure, it takes an auto-closure by marking its parameter’s type with the @autoclosure attribute. Now we can call the function as if it took a String argument instead of a closure. The argument is automatically converted to a closure, because the customerProvider parameter’s type is marked with the @autoclosure attribute.

// customersInLine is ["Ewa", "Barry", "Daniella"]
func serve(customer customerProvider: @autoclosure () -> String) {
    print("Now serving \(customerProvider())!")
}
serve(customer: customersInLine.remove(at: 0))
// Prints "Now serving Ewa!"

If we want an auto-closure that is allowed to escape, use both the @autoclosure and @escaping attributes.

// customersInLine is ["Barry", "Daniella"]
var customerProviders: [() -> String] = []
func collectCustomerProviders(_ customerProvider: @autoclosure @escaping () -> String) {
    customerProviders.append(customerProvider)
}
collectCustomerProviders(customersInLine.remove(at: 0))
collectCustomerProviders(customersInLine.remove(at: 0))

print("Collected \(customerProviders.count) closures.")
// Prints "Collected 2 closures."
for customerProvider in customerProviders {
    print("Now serving \(customerProvider())!")
}
// Prints "Now serving Barry!"
// Prints "Now serving Daniella!"

In the code above, instead of calling the closure passed to it as its customerProvider argument, the collectCustomerProviders(_:) function appends the closure to the customerProviders array. The array is declared outside the scope of the function, which means the closures in the array can be executed after the function returns. As a result, the value of the customerProvider argument must be allowed to escape the function’s scope.

That’s all about in this article.

Related Other Articles / Posts

Conclusion

In this article, we understood Swift Closures in iOS. This article reviewed Swift Closures related concepts (like Closure Expressions, Trailing Closures, Capturing Values, Closure as Reference Types and Auto-closures) in iOS with an authentic example.

Thanks for reading! I hope you enjoyed and learned about Swift Closures Concepts in iOS. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING!!???

A Short Note – iOS Best Practices And Swift Coding Standards With Code Organization, Spacing and Comments

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (iOS Best Practices And Swift Coding Standards With Code Organization, Spacing and Comments).

In this note series, we will learn about iOS Best Practices and Swift Coding Standards With Code Organization, Spacing and Comments. Coding standards act as a guideline for ensuring quality and continuity in iOS code. We will discuss about iOS best practices and swift coding standards with Code Organization, Spacing and Comments which will helps to ensure our code as efficient, error-free, simple ,easy maintenance enabled and bug rectification.

So Let’s begin.

Code Organization

We can use extensions to organize our code into logical blocks of functionality. Each extension should be set off with a // MARK: – comment to keep things organised.

Protocol Conformance

We can prefer adding a separate extension for the protocol methods when adding protocol conformance to a model. This keeps the related methods grouped together with the protocol and can simplify instructions to add a protocol to a class with its associated methods.

Preferred :

class MyViewController: UIViewController {

  // class stuff here

}

// MARK: - UITableViewDataSource

extension MyViewController: UITableViewDataSource {

  // table view data source methods

}

// MARK: - UIScrollViewDelegate

extension MyViewController: UIScrollViewDelegate {

  // scroll view delegate methods

}

Not Preferred :

class MyViewController: UIViewController, UITableViewDataSource, UIScrollViewDelegate {

  // all methods

}

Since the compiler does not allow us to re-declare protocol conformance in a derived class, it is not always required to replicate the extension groups of the base class.

This is especially true if the derived class is a terminal class and a small number of methods are being overridden. When to preserve the extension groups is left to the discretion of the developer.

For UIKit view controllers, consider grouping lifecycle, custom accessors, and IBAction in separate class extensions.

Unused Code

Unused (dead) code, including Xcode template code and placeholder comments should be removed. An exception is when our tutorial or book instructs the user to use the commented code.

Aspirational methods not directly associated with the article whose implementation simply calls the superclass should also be removed. This includes any empty/unused UIApplicationDelegate methods.

Preferred:

override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {

  return Database.contacts.count

}

Not Preferred:

override func didReceiveMemoryWarning() {

  super.didReceiveMemoryWarning()

  // Dispose of any resources that can be recreated.

}

override func numberOfSections(in tableView: UITableView) -> Int {

  // #warning Incomplete implementation, return the number of sections

  return 1

}

override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {

  // #warning Incomplete implementation, return the number of rows

  return Database.contacts.count

}

Minimal Imports

Import only the modules a source file requires. For example, don’t import UIKit when importing Foundation will suffice. Likewise, don’t import Foundation if we must import UIKit.

Preferred:

//1
import UIKit

var view: UIView

var deviceModels: [String]

//2
import Foundation

var deviceModels: [String]

Not Preferred:

//1

import UIKit

import Foundation

var view: UIView

var deviceModels: [String]

//2

import UIKit

var deviceModels: [String]

Spacing

Indent using 2 spaces rather than tabs to conserve space and help prevent line wrapping. Be sure to set this preference in Xcode and in the Project settings as shown below:

  • Method braces and other braces (if/else/switch/while etc.) always open on the same line as the statement but close on a new line.
  • There should be exactly one blank line between methods to aid in visual clarity and organization. Whitespace within methods should separate functionality, but having too many sections in a method often means we should refactor into several methods.
  • There should be no blank lines after an opening brace or before a closing brace.
  • Colons always have no space on the left and one space on the right. Exceptions are the ternary operator ? :, empty dictionary [:] and #selector syntax addTarget(_:action:).
  • Long lines should be wrapped at around 70 characters. A hard limit is intentionally not specified.
  • Avoid trailing whitespaces at the ends of lines.
  • Add a single newline character at the end of each file.

We can re-indent by selecting some code (or Command-A to select all) and then Control-I (or Editor ▸ Structure ▸ Re-Indent in the menu). Some of the Xcode template code will have 4-space tabs hard coded, so this is a good way to fix that.

Preferred:

//1

if user.isHappy {

  // Do something

} else {

  // Do something else

}

//2

class TestDatabase: Database {

  var data: [String: CGFloat] = ["A": 1.2, "B": 3.2]

}

Not Preferred:

//1

if user.isHappy

{

  // Do something

}

else {

  // Do something else

}

//2

class TestDatabase : Database {

  var data :[String:CGFloat] = ["A" : 1.2, "B":3.2]

}

Comments

When we are needed, we can use comments to explain why a particular piece of code does something. Comments must be kept up-to-date or deleted.

We should avoid block comments inline with code, as the code should be as self-documenting as possible.

Exception: This does not apply to those comments used to generate documentation.

We should also avoid the use of C-style comments (/* … */). We can prefer the use of double- or triple-slash.

Conclusion

In this note series, we understood about iOS Best Practices and Swift Coding Standards With Code Organization, Spacing and Comments. We discussed about iOS Swift based Code Organization, Spacing and Comments concepts which will helps to ensure our code as efficient, error-free, simple ,easy maintenance enabled and bug rectification.

Thanks for reading! I hope you enjoyed and learned about Code Organization, Spacing and Comments concepts in iOS Swift. Reading is one thing, but the only way to master it is to do it yourself.

Please follow and subscribe us on this blog and support us in any way possible. Also like and share the article with others for spread valuable knowledge.

You can find Other articles of CoolmonkTechie as below link :

You can also follow other website and tutorials of iOS as below links :

If you have any comments, questions, or think I missed something, feel free to leave them below in the comment box.

Thanks again Reading. HAPPY READING !!???

A Short Note – iOS Best Practices And Swift Coding Standards With Naming Conventions

Hello Readers, CoolMonkTechie heartily welcomes you in A Short Note Series (iOS Best Practices And Swift Coding Standards With Naming Conventions).

In this note series, we will learn about iOS Best Practices and Swift Coding Standards With Naming Conventions. Coding standards act as a guideline for ensuring quality and continuity in iOS code. We will discuss about iOS best practices and swift coding standards with Naming Conventions which will helps to ensure our code as efficient, error-free, simple ,easy maintenance enabled and bug rectification.

So Let’s begin.

Overview of Naming Conventions

Descriptive and consistent naming makes code easier to read and understand. We can use the swift naming conventions described in the API Design Guidelines. Some key takeaways include:

  • Striving for clarity at the call site
  • Prioritizing clarity over brevity
  • Using camel case (not snake case)
  • Using uppercase for types (and protocols), lowercase for everything else
  • Including all needed words while omitting needless words
  • Using names based on roles, not types
  • Sometimes compensating for weak type information
  • Striving for fluent usage
  • Beginning factory methods with make
  • Naming methods for their side effects
    • Verb methods follow the -ed, -ing rule for the non-mutating version
    • Noun methods follow the formX rule for the mutating version
    • Boolean types should read like assertions
    • Protocols that describe what something is should read as nouns
    • Protocols that describe a capability should end in -able or -ible
  • Using terms that don’t surprise experts or confuse beginners
  • Generally avoiding abbreviations
  • Using precedent for names
  • Preferring methods and properties to free functions
  • Casing acronyms and initialisms uniformly up or down
  • Giving the same base name to methods that share the same meaning
  • Avoiding overloads on return type
  • Choosing good parameter names that serve as documentation
  • Preferring to name the first parameter instead of including its name in the method name, except as mentioned under Delegates
  • Labeling closure and tuple parameters
  • Taking advantage of default parameters

Prose

When we refer methods in prose, being unambiguous is critical. We can refer method name in the simplest form as possible.

  • Write method name with no parameters. Example: Next, we need to call addTarget.
  • Write method name with argument labels. Example: Next, we need to call addTarget(_:action:).
  • Write the full method name with argument labels and types. Example: Next, we need to call addTarget(_Any?,action:Selector?).

For example using UIGestureRecognizer, Write method name with no parameter is unambiguous and preferred. We can use Xcode’s jump bar to lookup methods with argument labels. We can put the cursor in the method name and press Shift-Control-Option-Command-C (all 4 modifier keys) and Xcode will kindly put the signature on our clipboard.

Delegates

When we create custom delegate methods, an unnamed first parameter should be the delegated source. UIkit contains numerous examples of custom delegates methods.

Preferred :

func namePickerView(_ namePickerView: NamePickerView, didSelectName name: String)

func namePickerViewShouldReload(_ namePickerView: NamePickerView) -> Bool

Not Preferred :

func didSelectName(namePicker: NamePickerViewController, name: String)

func namePickerShouldReload() -> Bool

Use Type Inferred Context

We can use compiler inferred context to write shorter, clear code. 

Preferred:

let selector = #selector(viewDidLoad)

view.backgroundColor = .red

let toView = context.view(forKey: .to)

let view = UIView(frame: .zero)

Not Preferred:

let selector = #selector(ViewController.viewDidLoad)

view.backgroundColor = UIColor.red

let toView = context.view(forKey: UITransitionContextViewKey.to)

let view = UIView(frame: CGRect.zero)

Generics

Generic type parameters should be descriptive, upper camel case names. When a type name doesn’t have a meaningful relationship or role, use a traditional single uppercase letter such as T, U, or V.

Preferred:

struct Stack<Element> { ... }

func write<Target: OutputStream>(to target: inout Target)

func swap<T>(_ a: inout T, _ b: inout T)

Not Preferred :

struct Stack<T> { ... }

func write<target: OutputStream>(to target: inout target)

func swap<Thing>(_ a: inout Thing, _ b: inout Thing)

Class Prefixes

Swift types are automatically namespaced by the module that contains them and we should not add a class prefix such as RW.

If two names from different modules collide, we can disambiguate by prefixing the type name with the module name. However, we can only specify the module name when there is possibility for confusion which should be rare.

import SomeModule

let myClass = MyModule.UsefulClass()

Language

We can use US English spelling to match Apple’s API.

Preferred:

let color = “red”

Not Preferred:

let colour = “red”

Conclusion

In this note series, we understood about iOS Best Practices and Swift Coding Standards With Naming Conventions. We discussed about Naming Conventions which will helps to ensure our code as efficient, error-free, simple ,easy maintenance enabled and bug rectification.

Thanks for reading! I hope you enjoyed and learned about Naming Conventions concepts in iOS. Reading is one thing, but the only way to master it is to do it yourself.

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